Tag Archives: caves

Miracle Warriors: Seal of the Dark Lord, Sega Master System

Miracle Warriors: Seal of the Dark Lord on the Sega Master System is a very simple turn-based RPG that looks terrible but is surprisingly absorbing when you get into it. It was developed by Kogado, initially for the PC-88, then later it was ported to the MSX, Famicom and Master System. The SMS version was first released in 1987 by Sega.

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Jack the Nipper II: In Coconut Capers, ZX Spectrum

As the title suggests, this is the sequel to the classic Spectrum ‘naughty kid’ game, Jack the Nipper. Jack the Nipper II: In Coconut Capers was again written by Greg Holmes (with graphics help by Terry Lloyd) and published by Gremlin Graphics. It first came out on the ZX Spectrum in 1987.

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Emerald Dragon, Super Nintendo

Emerald Dragon is a Japan-only RPG that was developed by Alfa System and published by MediaWorks for the Super Nintendo in 1995. It was given an English fan translation (by Translation Corporation) in 2014, which is great because it is an excellent game!

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Starquake, BBC Micro

Steve Crow‘s classic Spectrum game, Starquake, was converted to the BBC Micro by Kenton Price and published by Bubble Bus in 1987.

Graphically, the game is rather chunky because it uses a low-resolution screen mode (presumably so that more colours can be used on-screen at the same time), but the gameplay is mostly the same as the original.

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Defenders of Oasis, Game Gear

Not to be confused with Beyond Oasis on the Sega Megadrive, Defenders of Oasis is a turn-based Role-Playing Game for the Game Gear that is based on the “One Thousand and One Nights” middle-eastern folk tales, also known as “Arabian Nights“. It was developed and published by Sega in 1992.

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Wonderful Dizzy, ZX Spectrum

Wonderful Dizzy is the eighth ‘core’ Dizzy adventure and was released in 2020 for the 128K ZX Spectrum only. It was designed by The Oliver Twins and published by Team Yolkfolk.

The game’s development was tied to the Kickstarter campaign for the ZX Spectrum Next and was first announced in 2017. The Olivers said that they would only go ahead with development of the game if the Kickstarter campaign for the ZX Spectrum Next reached its target, which it eventually did.

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Crystal Kingdom Dizzy, ZX Spectrum

The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.

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Dizzy: Prince of the Yolkfolk, ZX Spectrum

Dizzy: Prince of the Yolkfolk is the sixth Dizzy platform adventure game. It was designed and coded by Big Red Software and published by Codemasters in December 1991.

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Spellbound Dizzy, ZX Spectrum

Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.

Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.

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