Planet of the Apes for the Game Boy Color was developed by Torus Games/Visiware and was first published by Ubisoft in 2001. It is based on the 1968 film of the same name, which in turn was based on the 1963 book by Pierre Boulle. Actually, to be more accurate, the game follows the plot of the 1970 sequel, Beneath the Planet of the Apes, more closely than it does the first film, where Brent (played by James Franciscus) crash-lands on a post-apocalyptic Earth on a rescue mission to find Taylor (Charlton Heston), and eventually finds himself held prisoner in an underground city run by telepathic humans.
Believe it or not: the Game Boy Color has a version of the infamous Carmageddon available for it, with overhead scrolling streets and tiny pedestrian zombies that you can run down in a variety of different cars. It was developed by Aqua Pacific and first published by Sales Curve Interactive in Europe and Titus in North America in 2000.
Monkey Puncher is a bizarre animal-based strategy game developed by Atelier Double/Taito and published by Event Horizon Software in the year 2000. In it you must train a monkey to become a successful boxer by showing him how to train, by feeding him food, and by praising him when he does good. You don’t actually control the monkey itself, but instead you devise a plan to increase its statistics in the hope that it’ll win matches.
Believe it or not: Sensible Software‘s classic Amiga game, Cannon Fodder, was also released for the Game Boy Color, and it’s actually not a bad game at all. It was developed by Sensible Software themselves – so is very authentic to the original – and was published by Codemasters in 2000.
Developed by an Australian company called Wicked Witch Software for Crawfish Interactive, and published by Fox Interactive in 2001, Aliens: Thanatos Encounter is an overhead shooter in the style of Team 17‘s Alien Breed. It was released exclusively for the Game Boy Color.
Developed by an American company, called Nintendo Software Technology, Bionic Commando: Elite Forces is the only game in the Bionic Commando series to be developed and published by Nintendo (and not the franchise owner, Capcom). It first came out – exclusively for the Game Boy Color – in the year 2000, and is a sequel to Bionic Commando on the Game Boy.
Developed by Camelot Software Planning and published by Nintendo in 2000 (in Japan – 2001 everywhere else), Mario Tennis on the Game Boy Color is an alternate handheld version of the Mario-based tennis game on the Nintendo 64 which was published under the same name that same year.
Pokémon Gold and Silver Versions were developed by Game Freak and published by Nintendo in 1999 in Japan and 2000 everywhere else. They are ‘second generation’ Pokémon games and were released simultaneously as twin titles, as has become the norm with Pokémon games.
These were the first proper, full-colour Pokémon games, with graphics that have been created to take advantage of the Game Boy Color‘s extended palette (Pokémon Yellow, which preceded this game, didn’t really do that; the graphics were simply colourised from the black and white originals). And you can tell from the very beginning that the visuals in Gold/Silver are a step-up from what we saw previously.
Wario Land 3 is the sequel to Wario Land II and was developed and published for the Game Boy Color by Nintendo in 2000. It once again features Mario‘s rival, Wario, doing what he does best: shoulder-barging things and cheekily going about his destructive platform business.
The follow-up to Wario Land: Super Mario Land 3 on the Game Boy is this 1998 release for the Game Boy and Game Boy Color.
Wario Land II was initially released for the black and white Game Boy, but was re-released for the Game Boy Color six months after its initial release and it is the Game Boy Color version that I’m focusing on here (because it looks much better in colour than in monochrome).