Tag Archives: adventure

HeroQuest II: Legacy of Sorasil, Amiga CD32

HeroQuest II: Legacy of Sorasil was developed and published by Gremlin Interactive in 1994. It is an isometric, level-grinding adventure based on the Milton Bradley board game, with simple, console-like controls and surprisingly absorbing gameplay.

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Heimdall 2: Into the Hall of Worlds, Amiga CD32

The sequel to the quirky Amiga adventure Heimdall, Heimdall 2: Into the Hall of Worlds was developed by The 8th Day and published by Core Design in 1994. In my opinion: it is more enjoyable than the first game, although not without its faults.

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D/Generation, Amiga CD32

D/Generation was originally released for the PC, Amiga and Atari ST in 1991 and this CD32 conversion was released in 1993. It is a colourful isometric action/adventure game with titchy graphics, cool animation and absorbing gameplay.

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Tir Na Nog, ZX Spectrum

Tir Na Nog (Irish for “Land of Youth”) is the location for this classic 1984 ZX Spectrum game, developed by Greg Follis and Roy Carter for Gargoyle Games.

You play Cuchulainn, a long-haired young man who has “departed the land of the living” (ie. died) and who finds himself walking in an afterlife patrolled by nasty creatures called Sidhe, which must be avoided at all costs.

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Star Wars: Yoda Stories, Game Boy Color

Released in 1999, Star Wars: Yoda Stories is a procedurally-generated pocket adventure featuring Luke Skywalker, and – of course – Yoda, and is set in the time between The Empire Strikes Back and Return of the Jedi when Luke is still undergoing his Jedi training.

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Heimdall, Amiga

Heimdall is an isometric adventure game developed by The 8th Day and published by Core Design in 1991.

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Captive, Amiga

Captive is a classic Tony Crowther game, published by Mindscape in 1990. It is a futuristic, first-person RPG/action game in the style of Dungeon Master.

At first I didn’t really much like the game – I thought the graphics were dated and garish and the controls finicky – BUT… after a bit more reading/research I managed to get a foothold in the game and I really started to enjoy it.

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Total Eclipse, Commodore 16/Plus4

A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.

And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).

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Kokotoni Wilf, Commodore 64

Of the three versions of Kokotoni Wilf released by Elite Systems, the Commodore 64 version is arguably the worst.

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Kokotoni Wilf, Amstrad CPC

Compared to the Spectrum original, Amstrad Kokotoni Wilf is pretty ugly. The developers have chosen a dark blue background with green caves, and the odd splash of colour in the (very flickery) sprites and landscape decorations. The graphics are very poor in my opinion.

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