Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…
id Software‘s hit shooter, Doom, blew the roof off the gaming world when it was first released in 1993.
It was the first First-Person Shooter that moved really fast and smoothly, and gave you a real sense of ‘being there’ when you played it.
Taito‘s Bubble Bobble first came out in arcades in 1986. Its colourful, jolly, platform action proved a sensation among gamers, and it has since gone on to earn “legendary” status in the retro gaming community.
The very first version of SimCity 2000 was released for Apple Macintosh by Maxis in 1993, followed soon after by a PC MS-DOS version.
This superb homebrew (unofficial) Frogger, by Hokuto Force, was published (for free of course) around Christmas 2015 for the Commodore 64.
The 2006 sequel to the hit RPG Neverwinter Nights was created by American developer Obsidian Entertainment and published by Atari, Inc.
In many ways Neverwinter Nights 2 improves on the original game, and uses a new game engine (actually a suped-up version of the previous engine), this one called the Electron Engine.
BioWare‘s 2002 release, Neverwinter Nights, is a bit of a giant on the RPG scene.
Not only is it a detailed and engrossing Role-Playing Game par excellence, but it also plays host to a huge modding community. It’s also well-known as a multiplayer game too and features campaigns that can be played single or multi-player, and also features Player-versus-Player (PvP) combat.
A strange game, and Ubisoft‘s first ever video game release; the Amstrad original coming out in 1986 and this conversion in 1990.
Zombi is a clear appropriation [ie. lift] of George A. Romero‘s classic 1979 zombie film, Dawn of the Dead, although I don’t think Ubisoft actually bought an official license for it. They just changed all the names of the characters…