Tag Archives: 8-bit

The Oregon Trail, Apple II

The Oregon Trail is a classic Apple II strategy/adventure game where you play as settlers travelling in a covered wagon on The Oregon Trail in 1848. As you might imagine, the trail is hostile and survival on it is brutal, so you have to prepare for your trip in advance by buying food, clothes, ammunition, spare parts, and oxen to pull your wagon.

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Mike Tyson’s Punch-Out!!, NES/Famicom

Mike Tyson’s Punch-Out!! was developed by Nintendo R&D3 and was first published by Nintendo in 1987. It is considered by many to be one of the greatest boxing video games ever made, with well-animated cartoon-style characters and an intuitive and responsive control system.

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Arcadia, ZX Spectrum

Written by David H. Lawson and published by Imagine Software in 1982, Arcadia is another early Spectrum game that sold hundreds of thousands of copies, but has not weathered the sands of time well at all…

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Ah Diddums, ZX Spectrum

Written by David H. Lawson (co-founder of Imagine Software), Ah Diddums is a 1983 action game in which you play as a teddy bear trying to escape from inside a toy box (to comfort his crying baby owner) by arranging coloured blocks into a staircase the top of the screen. This allows him to climb up to the next level. And there are 99 levels in this particular toy box, so his journey is going to be a long one…

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Cobra, Commodore 64

The 1986 Commodore 64 version of Cobra – based on the Sylvester Stallone film of the same name – is infamous for its sheer awfulness. It is based on the more successful ZX Spectrum game, designed and programmed by the late Jonathan Smith, but has lost a great deal in translation to the C64.

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Batman, Amstrad CPC

The Amstrad CPC version of Jon Ritman and Bernie Drummond‘s classic isometric platform game is arguably even better than the ZX Spectrum original it is based upon. Mainly because of the extra colours, which make a big difference.

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Chip Factory, Commodore 64

Chip Factory, by Supersoft, was first released for the Commodore 64 in 1984 and is a BurgerTime variant that at least tries to do something different with the concept of dropping objects down a series of platforms and ladders.

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Beef Drop, Atari 8-Bit

Beef Drop is a homebrew BurgerTime clone programmed by the late Ken Siders and released through AtariAge in 2005. As far as home ports of Data East‘s classic arcade game go, it’s arguably one of the most authentic.

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Burger Time ’97, Commodore 64

Burger Time ’97 is another unofficial Commodore 64 clone of Data East‘s classic arcade game, BurgerTime, and it is arguably better than most other rip-offs of the famous burger-dropping platform game – at least on 8-bit home computers. It was programmed by Ruben Spaans, with graphics by Roy Widding, and was first published by Loadstar in 1997.

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Burger Time, Commodore 64

This Commodore 64 clone of Data East‘s classic BurgerTime was coded by Lee Braine, with music by Chris Cox, and was first published Interceptor Software in 1984.

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