Steve Crow‘s superb tribute to Atic Atac, Wizard’s Lair, was released for the MSX by Bubble Bus Software in 1986.
Tag Archives: 8-bit
Prince of Persia, Atari 8-bit
After apparently years of toil, and unforseen circumstances, a homebrew conversion of Jordan Mechner‘s classic Prince of Persia finally arrived on Atari 8-bit systems, in 2021. It requires a 128KB XL/XE; it’s free to download and play, and comes it in a variety of different formats (including cartridge). And – I have to say, right out the gate – that it is a brilliant port.
Super Hero, Amstrad CPC
Codemasters‘ 1988 release for the Amstrad, Super Hero, sounds innocuous, but it marked the return of pixel artist Bernie Drummond, after Head Over Heels and Batman, but before Monster Max. Which was always a cause for celebration, in my humble opinion. RIP Bernie.
Super Hero is similar to Ultimate Play the Game‘s Nightshade, or Gunfright, in that the isometric backgrounds scroll around on occasion. Not all the time. Some rooms are static, Knight Lore-style.
Montezuma’s Revenge, Sega Master System
Developed by Utopia Software and published for the Sega Master System in 1989, Montezuma’s Revenge is a nice surprise for anyone looking for a decent 8-bit ‘hidden gem’ to play now. It’s a remake of Robert Jaeger‘s classic platform game, but with updated graphics, making them look more realistic than the chunky versions seen in the Atari 8-bit original.
Split Personalities, ZX Spectrum
Split Personalities is a sliding puzzle game featuring topical people from the 1980s (Margaret Thatcher, Neil Kinnock, Charles and Diana, Reagan, Breshnev, and so on). The game was first released in 1986 by Domark and was a critical success, but not a commercial one.
Vindicators, Commodore 64
Developed by Consult Ltd., for Domark, who published the game in 1988, Vindicators is a decent one or two-player simultaneous tank game, converted from the Atari arcade machine of the same name.
Kong, ZX Spectrum
Ocean‘s 1983 release of Kong was an unofficial clone of Donkey Kong, and not a very good one at that. Kong was another early ZX Spectrum game I bought and thought was crap, but was entertaining enough for a few hours at least.
Skate Or Die!, Commodore 64
Published by Electronic Arts in 1987, Skate Or Die! is a multi-event skateboarding game that was developed in-house. It remains a decent game to play to this day.
Forgotten Worlds, ZX Spectrum
Created by Arc Developments and published by US Gold in 1989, the ZX Spectrum port of Capcom‘s side-scrolling arcade game is an excellent late-stage shooter that demonstrates the Spectrum punching well above its own weight.
10th Frame, Commodore 64
10th Frame is a ten-pin bowling simulation that was developed by the same people who made the classic golf game, Leaderboard. It was first released by Access Software in 1986.