Written by Philip Mitchell and Veronika Megler, The Hobbit is a legendary text adventure, with graphics, that was published by Melbourne House in 1982.
Released in 1994, Ravenloft: Strahd’s Possession was developed by DreamForge Intertainment for Strategic Simulations Inc. and was distributed by US Gold in the UK.
I remember it well because I reviewed it for PC Player magazine back in the day.
Final Fantasy VI Advance was released in Japan in 2006, and 2007 in English language territories. It’s a remake of the Super Nintendo original, developed by a Japanese company called Tose.
It has to be said: Tose did a great job with the remakes, and this final, fourth release cements that fact. The 4:3 screen ratio of the original has been replaced by the 240×160 widescreen ratio of the Game Boy Advance, which means that the graphics have been re-drawn and re-scaled to fit the new screen ratio. They’re essentially the same, though, with some colour enhancements. The story, plot, and other original elements all remain the same.
The best enhancement in Final Fantasy VI Advance is the menu system, which is fast, compact, and easy to navigate. It actually makes the original looked dated and shows you the power of good fonts and text alignment.
Again: if you want to play the early Final Fantasy games – including this one – I’d recommend the GBA “Advance” remakes over the SNES originals. Together they make a brilliant set.
Final Fantasy VI (six) is where the series started to move away from its ‘cute’ roots and into darker story-telling territory, foreshadowing the distant Final Fantasy VII. It was initially released on the Super Nintendo in 1994.
In part six there are fourteen playable characters, and you begin the game as a woman – a half-human girl called Terra Branford. Terra is on a mission to chew bubblegum and to kick ass, and… to cause the ruling Empire as much trouble as possible by being a bit of a rebel. It’s epic storytelling, as you can imagine… But seriously: Final Fantasy VI goes for a character-driven, Steampunk-influenced storyline, and is much more emotional and ‘deep’ as a result. The party customisation features alone make this sixth instalment worth playing, and that’s without even touching upon the game’s many other qualities.
Graphically, Square went for a more detailed, realistic looking this time around. Whether you prefer it to the rather bright (some would say “lurid”) look of previous games or not is a matter of taste. At the time it was good to see the series go in a new direction.
Gameplay-wise, there’s little to fault in Final Fantasy VI – it is the culmination everything the developers had learnt from making the previous five games, and it of course has Chocobos in it (and Moogles!), which are worth the admission alone.
Final Fantasy VI was the first Final Fantasy game not to be directed by Hironobu Sakaguchi, who had directed all the previous Final Fantasy games, instead the role of ‘Director’ on Final Fantasy VI was shared by Yoshinori Kitase and Hiroyuki Ito, who it has to be said did a sterling job.
A number of remakes of Final Fantasy VI have appeared over the years since its initial release. Of particular note is the Game Boy Advance version which I think is even better than the original. It’s also been ported to the PlayStation, to iOS, Android, and Windows.
Final Fantasy V Advance is the third Tose-developed remake for the Game Boy Advance and was first released in 2006.
Again: it uses the same refined interface and beautifully-drawn and coloured graphics of the previous two Tose remakes and somehow manages to make the Super Nintendo original look a little drab in the process.
Story-wise: all you need to know is that you play a guy called Bartz and your mission is to stop an evil sorcerer from breaking the four seals that hold her.
An extensive “job system” (as initially seen in Final Fantasy III) allows customisation of playable characters, and Final Fantasy V has been rightly praised for its customisation features – it helps keep the game interesting.
Given the choice I would play this over the SNES original, because it’s quicker, and because it looks better. And because the English translation is official, and obviously much better than the unofficial fan translations found littering the internet.
Final Fantasy V (five) was released in Japan for the Super Nintendo in 1992 although it did not get an official English language translation until it was later re-released on the Sony PlayStation in 1999.
Which has led to a variety of fan translations appearing to fill that gap. I think the one shown here is an unofficial English translation, because the text looks a bit dodgy to me… Square wouldn’t have used such large, chunky text in an official release. It just looks unprofessional…
Unfortunately this is what you have to accept if you want to play the game in English on a Super Nintendo. Either that or you could instead play Final Fantasy V on the Game Boy Advance (which is the superior version in my humble opinion), or iOS, Android, or Windows, which I believe it’s also been converted to.
In spite of Final Fantasy V never having been released in the West, it did manage to sell over two million physical copies in Japan. Which is a pretty big middle finger to those who decided it wasn’t worth translating (“Yeah! That’ll show ’em!“).
In the mid Noughties Japanese developer Tose undertook the task of converting and updating the early Final Fantasy games to the Nintendo Game Boy Advance for Square Enix (as they were known then).
I’ve already written about the first two – released in 2004 as Dawn of Souls – and I believe they didn’t bother with the third – going straight on to Final Fantasy IV (four), then releasing five and six in quick succession. Making four releases and five games in total. All four releases use the same game engine and graphical interface and could be considered “a set”.
This fourth Final Fantasy remake came out in 2005 and follows on from Dawn of Souls beautifully. To play it feels like a refined and detailed Final Fantasy Legend, with cute characters and colourful, beautifully-drawn backdrops. If you compare it next to the Super Nintendo original it certainly looks better – the Game Boy Advance‘s extended colour palette gives the game much more vibrancy and depth.
The story is nothing to write home about, but if you want hardcore, old school, turn-based level-grinding – Final Fantasy IV Advance is one of the best handheld RPGs around. In fact: all four of those Tose Final Fantasy remakes are worth a play if you can find them.