Considered something of a curveball to the hugely successful episode seven, Final Fantasy VIII (eight) is more great level-grinding goodness from Japanese dev Gods, Square. This one released in 1999.
Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.
Dawn of Souls is a GBA remake of the first two NES Final Fantasy games, and they take advantage of the Game Boy Advance‘s enhanced capabilities (enhanced over the NES, anyway).
Archipelagos came out on the Atari ST, Amiga, and for PC MS-DOS, and was developed by Astral Software in the UK and published by Logotron in 1989.
It is a strange first-person puzzle game where you must cleanse a series of islands of the ‘Blood of the Ancients’ by clicking on some obelisks.
Vladimir Romanyuk‘s incredible SpaceEngine is a simulation of the entire observable universe, with the goal being “scientific realism”, and to reproduce every known type of astronomical phenomenon.
Released on CD-ROM only for the PC Engine Duo (in Japan), and the TurboDuo (in North America), Syd Mead’s Terraforming is a side-scrolling, bullet hell shooter with graphics designed by the great futurist/industrial artist, Syd Mead.
Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.
You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.
Of the three Super Mario Bros. games released for the Nintendo Entertainment System, this 1988 release must surely rate as the best.
The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.
Super Mario Bros. 2 was initially released on the Famicom Disk System in Japan in 1986, but was not released in North America or Europe in its original form, as you might have expected. It was instead decided that the gameplay was “too difficult” for Western gamers (and also the video games market in North America was undergoing a crash at the time), so Nintendo decided not to release it in English language territories – at least until it was later re-branded as Super Mario Bros.: The Lost levels – and released a different Super Mario Bros.2 in North America instead.