The Atari ST conversion of Ghouls ‘N Ghosts is pretty ugly.
The Commodore 64 conversion of Ghouls ‘N Ghosts is surprisingly good, even though everything in it looks a bit tiny.
An RPG with a funny name, based on the AD&D Forgotten Realms campaign setting, Menzoberranzan is a 1994, first-person, party-based adventure game developed by DreamForge Intertainment for Strategic Simulations Inc.
Released in 1994, Ravenloft: Strahd’s Possession was developed by DreamForge Intertainment for Strategic Simulations Inc. and was distributed by US Gold in the UK.
I remember it well because I reviewed it for PC Player magazine back in the day.
Costa Panayi‘s Revolution was published by U.S. Gold in 1986. It is an isometric puzzle/action game with well-designed, monochrome graphics and a bouncing ball that you control around a series of rooms, levels, and puzzles.
Raid Over Moscow was a controversial release for Access Software in 1984. The game depicts a fictional nuclear war scenario between the USA and Russia and involves US forces fending off nuclear attacks, then flying into the Russian capital to attack what is supposed to be The Kremlin.
Rotox was published by U.S. Gold in 1990. It is an obscure-but-interesting overhead robot shooter, with flat, polygonal platforms suspended over an infinite drop. Which you must of course avoid falling into.
Your robot stays positioned in the same place on-screen as you move, with the landscape moving around it. This does restrict your view, but it doesn’t seem to hamper the game at all. Some platforms rotate, or move in other patterns, so you have to carefully time your advances to avoid falling off the edge to your doom.
Each large level is divided into nine segments and you have to explore each segment individually, blasting away at pesky enemies, and picking up power-ups and upgrades as you go. At first the segments are all visibly connected and you can attempt each one at your leisure, but later levels restrict access to some segments and force you to attempt them in a certain order, which makes the game more challenging. The platform configurations become quite complex from the second level onwards, and by the third level you’ll have to deal with crazily-animated platforms to stay in the game.
Rotox is challenging and reasonably fun for a while. It’s not a patch on something like the overhead sections in Contra on the SNES, which are very similar to this in gameplay terms, but it is a decent ‘hidden gem’ on the humble ST nonetheless.
Rotox was also released for the Amiga and PC DOS.
Final note: I read a review of this online that said the name Rotox came from the use of ‘rotoscoping’ in the game, which is complete and utter BS. There is no rotoscoping in this game. None. Whatsoever. The name Rotox – and I’m taking an educated guess here – actually comes from the rotating control method in the game. Not rotoscoping.
More: Rotox on Moby Games
Sam & Max Hit the Road, released by LucasArts in 1993, marks the video game debut of the infamous dog/rabbit crime-fighting duo.
Created by artist Steve Purcell, Sam & Max are “freelance police” and basically engage in a series of surreal mysteries involving bigfoot, and a whole host of other weird characters and strange situations.