This 1998 Gremlin/Fox Interactive release for the Sony PlayStation is a fast, tunnel-based shoot ’em up with trippy visuals and a pumping Crystal Method soundtrack. It was designed and programmed by the prolific Tony Crowther.
An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.
Theron’s Quest is a modified version of the incredible Dungeon Master, released for the PC Engine in Japan in 1992 and the TurboGrafx-16 in North America in 1993.
The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?
Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.
Created by Zippo Games and published by Palace Software in 1990, Voodoo Nightmare is an original and fun isometric action adventure with a pleasing mix of overworld exploration and dungeon-crawling.
David Crane‘s Pitfall! is a pioneering old game, from way back in 1982.
You control Pitfall Harry and must find 32 treasures in 20 minutes. You run and jump from screen to screen, swinging on ropes, jumping on crocodile heads, and avoiding quicksand. Not to mention: creatures that will kill you if you touch them.