This is the expanded version of Diablo II, called Lord of Destruction, released by Blizzard in 2001.
Tag Archives: scrolling
Gremlins Unleashed, Game Boy Color
Developed by Canadian company Planet Interactive Development and published – in Europe only – by Light and Shadow Productions in 2001, Gremlins Unleashed is a platform game based on the first Gremlins film, and in which you can play as either Gizmo the Mogwai, or Stripe the Gremlin.
Gun Smoke, Arcade
Gun Smoke (aka “Gun.Smoke“) is an arcade shooter by Capcom, first released in 1985. It is basically a ‘wild west’ version of their previous hit Commando, only this time you’re playing as a cowboy, shooting at outlaws.
The NewZealand Story, Megadrive/Genesis
A pretty much perfect conversion of the classic Taito arcade game, The NewZealand Story, developed by Visco Corporation and released for the Sega Megadrive/Genesis in 1990, in Japan only, through Taito themselves.
1942, Arcade
1942 is a vertically-scrolling bullet hell shooter from Capcom, first released into arcades in 1984. The game is loosely based on the Battle of Midway of WWII and sees you piloting an American P-38 Lightning, fighting against Japanese forces.
Yoshi’s Story, Nintendo 64
After Super Mario World 2: Yoshi’s Island, this is the second instalment in the Yoshi series. Yoshi’s Story was first released by Nintendo, exclusively for the Nintendo 64, in 1997.
Wings of Fury, Apple II
Designed and programmed by Steve Waldo, and first published by Brøderbund in 1987, Wings of Fury is a pioneering and influential side-scrolling shooter in which you pilot an American F6F Hellcat during World War II.
Alien 3, Game Boy
Now this is an interesting departure from the majority of Alien 3 games of the time… It’s an overhead scrolling adventure, rather than a side-scrolling shooter.
Developed by British firm B.I.T.S. (aka Bits Studios) and published by LJN in North America and Acclaim in Japan in 1993, Alien 3 on the Game Boy sees you playing Ripley, on Fury 161, and the similarity to the film ends there… LOL.
Keith Courage in Alpha Zones, PC Engine
Keith Courage in Alpha Zones is a single-player platform game with action elements, developed by Advance Communication Company and published by Hudson Soft in Japan (in 1988) and NEC in North America (in 1989).
When the PC Engine was launched in North America in 1988 – as the TurboGrafx-16 – THIS was the pack-in game that greeted new owners. Not R-Type, not Turrican, not Ghouls ‘N Ghosts – nor any of the other great games on the system – but Keith bloody Courage in bloody Alpha Zones… History has noted that NEC (the manufacturer of the PC Engine) missed a MAJOR trick there, possibly even contributing to the console’s under-performance in sales, and eventual demise.
Super Hero, Amstrad CPC
Codemasters‘ 1988 release for the Amstrad, Super Hero, sounds innocuous, but it marked the return of pixel artist Bernie Drummond, after Head Over Heels and Batman, but before Monster Max. Which was always a cause for celebration, in my humble opinion. RIP Bernie.
Super Hero is similar to Ultimate Play the Game‘s Nightshade, or Gunfright, in that the isometric backgrounds scroll around on occasion. Not all the time. Some rooms are static, Knight Lore-style.