Tag Archives: jumping

Gremlins Unleashed, Game Boy Color

Developed by Canadian company Planet Interactive Development and published – in Europe only – by Light and Shadow Productions in 2001, Gremlins Unleashed is a platform game based on the first Gremlins film, and in which you can play as either Gizmo the Mogwai, or Stripe the Gremlin.

Continue reading Gremlins Unleashed, Game Boy Color

Dynamite Dan, MSX

The MSX version of Rod Bowkett‘s classic Spectrum platformer, Dynamite Dan, was programmed by Mr. Micro and published by Mirrorsoft in 1986. It is an excellent port and looks and plays very similarly to the original.

Continue reading Dynamite Dan, MSX

The NewZealand Story, Megadrive/Genesis

A pretty much perfect conversion of the classic Taito arcade game, The NewZealand Story, developed by Visco Corporation and released for the Sega Megadrive/Genesis in 1990, in Japan only, through Taito themselves.

Continue reading The NewZealand Story, Megadrive/Genesis

Quake, Nintendo 64

id Software‘s formidable Quake was ported to the Nintendo 64 by Midway, and first published in 1996. And it is an excellent port of the classic First-Person Shooter.

Continue reading Quake, Nintendo 64

Yoshi’s Story, Nintendo 64

After Super Mario World 2: Yoshi’s Island, this is the second instalment in the Yoshi series. Yoshi’s Story was first released by Nintendo, exclusively for the Nintendo 64, in 1997.

Continue reading Yoshi’s Story, Nintendo 64

Prince of Persia, Atari 8-bit

After apparently years of toil, and unforseen circumstances, a homebrew conversion of Jordan Mechner‘s classic Prince of Persia finally arrived on Atari 8-bit systems, in 2021. It requires a 128KB XL/XE; it’s free to download and play, and comes it in a variety of different formats (including cartridge). And – I have to say, right out the gate – that it is a brilliant port.

Continue reading Prince of Persia, Atari 8-bit

Keith Courage in Alpha Zones, PC Engine

Keith Courage in Alpha Zones is a single-player platform game with action elements, developed by Advance Communication Company and published by Hudson Soft in Japan (in 1988) and NEC in North America (in 1989).

When the PC Engine was launched in North America in 1988 – as the TurboGrafx-16 – THIS was the pack-in game that greeted new owners. Not R-Type, not Turrican, not Ghouls ‘N Ghosts – nor any of the other great games on the system – but Keith bloody Courage in bloody Alpha Zones… History has noted that NEC (the manufacturer of the PC Engine) missed a MAJOR trick there, possibly even contributing to the console’s under-performance in sales, and eventual demise.

Continue reading Keith Courage in Alpha Zones, PC Engine

Star Wars: Bounty Hunter, PlayStation 2

Developed by LucasArts and first published in 2002, Star Wars: Bounty Hunter is a third-person action game in which you play as Jango Fett, and it is also a prequel to the Star Wars film: Attack of the Clones.

Continue reading Star Wars: Bounty Hunter, PlayStation 2

Super Hero, Amstrad CPC

Codemasters1988 release for the Amstrad, Super Hero, sounds innocuous, but it marked the return of pixel artist Bernie Drummond, after Head Over Heels and Batman, but before Monster Max. Which was always a cause for celebration, in my humble opinion. RIP Bernie.

Super Hero is similar to Ultimate Play the Game‘s Nightshade, or Gunfright, in that the isometric backgrounds scroll around on occasion. Not all the time. Some rooms are static, Knight Lore-style.

Continue reading Super Hero, Amstrad CPC