Tag Archives: running

Track & Field, Game Boy

Konami‘s 1992 conversion of the smash arcade hit Track & Field features more events than the original. In fact, it’s something of a mashup of Track & Field and its famous follow-up Hyper Sports.

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Ghouls ‘N Ghosts, ZX Spectrum

Software Creations made this Ghouls ‘N Ghosts conversion for US Gold in 1989. It has to be said that it resembles the original only superficially.

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Ghouls ‘N Ghosts, Commodore 64

The Commodore 64 conversion of Ghouls ‘N Ghosts is surprisingly good, even though everything in it looks a bit tiny.

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Ghouls ‘N Ghosts, PC Engine

Only ever released in Japan, this PC Engine conversion of Capcom‘s classic Ghouls ‘N Ghosts was developed by NEC Avenue and is one of the very best conversions out there.

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Ghouls ‘N Ghosts, Megadrive/Genesis

The Megadrive/Genesis conversion of Ghouls ‘N Ghosts is one of the very best conversions out there. In my opinion, second only to Super Ghouls ‘N Ghosts on the SNES (and of course the original arcade game).

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Sparkster, Super Nintendo

Konami‘s Sparkster is a side-scrolling platform action game released for the Super Nintendo in 1994.

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Conker’s Bad Fur Day, Nintendo 64

Conker’s Bad Fur Day was a surprising 2001 release – on the Nintendo 64 – for British developer Rare, in collaboration with Nintendo.

What is surprising about it is that it is an “adult” game – meaning: it contains cartoon characters behaving in ways that you don’t normally see in a Nintendo game, like vomiting on people’s shoes, making sexual innuendo, and using mild swear words.

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Karnov, ZX Spectrum

The ZX Spectrum conversion of the Data East arcade game, Karnov, is a good example of a decent arcade conversion on the Spectrum.

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Rolling Bird, PC

Rolling Bird is a modern tribute to the classic arcade game Rolling Thunder.

Graphically it looks a bit like an NES game, or an old arcade game. The colours are bold and the animation simple, but still excellent.

Gameplay-wise: you control a guy with a gun. He can shoot (obviously); jump forward; jump upwards (onto a higher platform), drop down (to a lower platform), and duck. And of course he can run left or right and enter doors (by pressing ‘up’ when stood in front of one). Some doors contain weapon upgrades, others: bullet refills, but most contain nothing at all – other than more enemies.

The game is basically a simple run-and-gun shooter, but is extremely challenging and really quite ingenious in its design as it uses ‘procedural generation’ to create the levels (ie. they’re different every time).

I can’t underline, though, how difficult Rolling Bird is. It’s one of the most difficult games I’ve ever played. Certainly one of the most difficult to grab… If you want to see how it should be played, watch this video.

The game’s designer, South Korean Hijong Park, has created a number of free and donationware games that are available on Steam right now. They are all well worth a play in my opinion.

See also: Golden Hornet, a great helicopter shoot ’em up by the same guy.

More: http://www.psychoflux.com/
Steam: Rolling Bird on Steam