Tag Archives: magic

Heimdall, Amiga

Heimdall is an isometric adventure game developed by The 8th Day and published by Core Design in 1991.

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The Temple of Elemental Evil, PC

The Temple of Elemental Evil [ToEE] is a licensed Dungeons & Dragons RPG that was first released in 2003 by Atari. It is based on the Greyhawk campaign setting and uses the D&D 3.5 edition ruleset.

One look at The Temple of Elemental Evil and you’re going to think: “Baldur’s Gate“… Because it very much looks and plays like that particular game. That said: the game does have some heritage in the Fallout series, because Tim Cain (the lead designer on the original Fallout games) was also director of this.

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Soul Blazer, Super Nintendo

Released in Japan as Soul Blader, Soul Blazer is a 1992 Super Nintendo release from Enix and it takes the form of an overhead, Zelda-style adventure.

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Menzoberranzan, PC

An RPG with a funny name, based on the AD&D Forgotten Realms campaign setting, Menzoberranzan is a 1994, first-person, party-based adventure game developed by DreamForge Intertainment for Strategic Simulations Inc.

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Ravenloft: Strahd’s Possession, PC

Released in 1994, Ravenloft: Strahd’s Possession was developed by DreamForge Intertainment for Strategic Simulations Inc. and was distributed by US Gold in the UK.

I remember it well because I reviewed it for PC Player magazine back in the day.

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Magic Carpet 2, PC

The full title of this 1995 sequel is Magic Carpet 2: The Netherworlds, and it is an excellent continuation of the series.

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Magic Carpet, PC

Magic Carpet from Bullfrog was first released in 1994 through Electronic Arts. It is a DOS-based, first-person action game with you – the player character – flying a ‘magic carpet’ around a series of islands, fighting evil wizards and monsters and collecting ‘mana’ to increase your magical powers.

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Simon the Sorcerer, Amiga

Simon the Sorcerer is a very fondly-remembered, British point-and-click adventure game published by Adventure Soft for the Amiga in 1993.

It looks and plays similarly to the classic LucasArts adventures of the late 80s and early 90s – Loom, Monkey Island, and Indiana Jones and the Fate of Atlantis – and has the same verb/icon system as pioneered by those games.

It also has a similar, dry, satirical sense of humour to the aforementioned LucasArts games, which is somewhat surprising because Simon the Sorcerer was written by a teenager – specifically Mike Woodroffe‘s son, Simon. Mike was the director of Simon the Sorcerer and Simon, his son, was the writer. His “big break” you could say, and he didn’t let his dad down…

Simon the Sorcerer has a lot of great scenes in it – all beautifully drawn and coloured by pixel artist, Paul Drummond. All the characters are nicely animated too. Overall it is a top quality production. A ‘talkie’ version (with full voice acting) was later released on CD-ROM and I would say that that’s the one to play if you’re going to play this game. Word of warning though: it’s quite a difficult game, so be prepared for some frustration, unless: A. you’re an adventure game genius and have no fear, or B. you’re happy to use a walkthrough

A 25th Anniversary Edition of Simon the Sorcerer was released in April 2018 to mixed reviews. I haven’t played it yet so can’t comment. These screenshots are from the original 1993 Amiga version.

More: Simon the Sorcerer on Wikipedia
Steam: Simon the Sorcerer 25th Anniversary Edition on Steam
GOG.com: Simon the Sorcerer 25th Anniversary Edition on GOG.com

Tales of Phantasia, Game Boy Advance

This 2003 remake of Namco‘s SNES classic Tales of Phantasia was the first time the game had been officially translated into English.

While much of the game remains the same, there are a few differences. Firstly, the screen ratio has been changed from the 4:3 of the SNES original to the ‘widescreen’ 240 x 160 of the GBA screen. Which makes it look more modern, even if the resolution is actually lower (the resolution of the SNES version is 256 x 224). The lower resolution of the GBA is not an issue though as many of the in-game characters have been re-drawn to make them look bigger in the play window. This becomes most apparent during combat, when all the figures appear significantly larger than in the SNES version. This is not a problem, though, because most combat is fought horizontally, and not vertically, so making the main characters larger has not had a detrimental effect on gameplay. Quite the opposite, in fact.

The only real criticisms I’ve read about this game are that the random battles are too frequent (didn’t seem too bad to me), and the combat system is “unrefined” compared to the ‘Tales‘ sequels. Well… No sh*t, Sherlock. That’s bleedin’ obvious. And a bit unfair.

Tales of Phantasia is a lovely game that still has a lot of appeal now and is worth a play if you can find a copy. With this GBA version being an official translation, and with its updated graphics, I’d give it a higher rating than any of the fan-translated versions of the SNES original.

More: Tales of Phantasia on the Game Boy Advance on Wikipedia

Tales of Phantasia, Super Nintendo

Tales of Phantasia is an RPG developed by Wolf Team, and first published for the Super Nintendo by Namco in 1995. As JRPGs go, it’s quite memorable.

It’s a time-travelling, party-based adventure with real-time, random combat. Yes: real time combat. Which is quite rare in this genre. The combat sections play like a side-scrolling action game, with your party being attacked from either the left or the right, and the direction of attack dictating who’s closest to the enemy. So you learn to put your more vulnerable characters in the middle! The real-time combat system in Tales of Phantasia is a refreshing change from the usual style of turn-based JPRGs and is I think what gives this game its unique appeal.

That said: there’s more to Tales of Phantasia than just the combat. The story isn’t bad, and neither is the dialogue, and the six playable characters available for recruit are all fairly interesting. There are lots of great little touches too, like the ripples and reflections in the water. There’s a ton of stuff to see and do in this game and it’s frankly more than worth the investment of time.

A Game Boy Advance remake was released in 2006 and was the game’s first official English translation. It’s somewhat different to this, though, with a widescreen display and larger character graphics during combat. Background graphics and gameplay are the same though.

More: Tales of Phantasia on Wikipedia