Tag Archives: ammunition

Cannon Fodder, Archimedes

The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.

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Death Mask, Amiga CD32

Death Mask was developed by Apache Software and published by Alternative Software in 1994. It was released on the Amiga and CD32 and is something of a Doom clone; although one that is split-screen multiplayer.

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Serious Sam’s Bogus Detour, PC

Serious Sam’s Bogus Detour is exactly what the title of this game implies… a curveball in the Serious Sam series.

Developed by Swedish team Crackshell – in association with original Serious Sam developer, Croteam – and published in 2017 by Devolver Digital, this is an overhead shooter with pixel-based, retro-style graphics. And it is bloody brilliant! Better even than the Serious Sam games it is based upon.

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Red Dead Revolver, XBox

Red Dead Revolver was first published by Rockstar Games in 2004. It is the first title in the Red Dead series.

It is a Wild West style third-person shooter, with RPG and adventure overtones. In it you play the lead – a bounty hunter called ‘Red’ who must track down various outlaws and collect the reward on them. Of course there’s more to the story than simply bounty-hunting, and this becomes clear as you progress.

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Steel Alcimus, PC

Another excellent Hijong Park retro tribute game – this one possibly his best so far – Steel Alcimus is an overhead helicopter shooter with either twin-stick joypad, or keyboard and mouse controls. I played it with mouse and keys and found the control system to be really quite ingenious.

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Rolling Thunder 3, Megadrive/Genesis

Rolling Thunder 3 is a Sega Megadrive/Genesis exclusive. It was developed by Now Production and published by Namco in 1993. It did not appear in arcades, like its predecessors did.

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Rolling Thunder 2, Arcade

Rolling Thunder 2 continues on from the classic Rolling Thunder: it’s secret agent “Albatross” against the sinister agents of “Geldra”, except this time you can play the game as the rescued Leila (from the first game) from the outset. Or, you can play two-player cooperatively with a friend, which you definitely couldn’t do in the original.

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Rolling Thunder, Arcade

Rolling Thunder is a side-scrolling arcade action game, developed and manufactured by Namco in 1986.

You take control of Codename “Albatross” – a highly-agile secret agent and a member of the “Rolling Thunder” espionage unit. Your mission is to rescue your partner, Leila Blitz, from a secret society called “Geldra”, and who are holding her against her will somewhere in New York City.

Rolling Thunder is split into two ‘stories’, each one comprising of five different stages, making ten stages in total. The stages in “Story 2” are essentially harder versions of those seen in “Story 1”, with different enemy placement and more traps, which is a little disappointing. At the end of the game there’s a battle with the Geldra boss, Maboo, to free Leila. Getting there is quite a task, though, because if you lose a life during any stage you have to start at the beginning again. There are no ‘waypoints’ or ‘save points’, and there’s also a time limit on each stage, so you can’t dawdle.

Codename Albatross starts out with a bog standard pistol and can upgrade weapons as he goes. All the way up to a fully-automatic machine gun that fires continuously if you hold down the fire button. Ammo is strictly limited though, so you can’t just go blasting away willy-nilly. You can however replenish your ammo in special doorways that say “bullet” on them. Simply stand in front of one and push up.

The most memorable thing about Rolling Thunder is the animation of the main character. It’s very Japanese, very distinctive, and very dynamic. With his pointy shoes and flares – rockin’ that mid-Eighties look… Kind of a cross between Sonny Chiba and James Bond. That animation style has been noticeably influential on other games over the decades though.

Like a lot of old arcade games, Rolling Thunder is extremely challenging. There are a variety of enemies – all colour-coded in different outfits and each behaving differently. Some fire guns, others throw grenades; the lowest common denominator henchmen simply have their fists to rely on. There are also weird ape-like monsters that leap around like crazy, and some surprisingly laughable bats. In later stages the obstacles start getting trickier (like the tyres, for example) and you then have to be more careful with your moves. Thankfully you have a ‘Life Bar’ so at least you don’t die with one hit, but even so: Rolling Thunder is not easy.

Rolling Thunder is still playable enough to be enjoyable today. It might be hard, but at least it’s fair. And still looks reasonably stylish. A sequel followed four years later, and a third game three years after that.

More: Rolling Thunder on Wikipedia

Touch the Dead, Nintendo DS

Known as Dead ‘n’ Furious in Europe, but I’m going with the North American title for this Nintendo DS rail shooter – a touch-screen tribute to Sega‘s infamous arcade game House of the Dead. Only the title reference doesn’t work properly because there’s no “of” in it… I would’ve gone for ‘Touch of the Dead‘, which doesn’t really make sense but is better than what they used, because it at least references the original game properly. Anyway…

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Aliens versus Predator 2, PC

Not to be confused with the Aliens vs. Predator games from British developer Rebellion, this gaming sequel was created by Monolith Productions and published by Sierra On-Line in 2001.

Whatever you think about the AvP series you can’t disagree that the concept does work extremely well as a video game, and this first-person shooter arguably proves that.

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