Developed by Dreamforge Intertainment and published by SSI for PC MS-DOS in 1995, Ravenloft: Stone Prophet is a first-person Role-Playing Game and follow-up to Ravenloft: Strahd’s Possession and it uses the same game engine as its predecessor but is generally considered to be a better game overall.
Fight Night is a cartoony boxing game developed by Canadian company Sydney Development and published by Accolade in North America and US Gold in Europe in 1985.
Developed by German studio Kaiko and published by Play Byte in 1992, Apidya is a horizontally-scrolling, progressive weapons shoot ’em up appearing only on the Amiga.
Galaga: Destination Earth is a modern re-imagining of the classic Namco arcade game, Galaga, developed by British studio King of the Jungle and published by Hasbro Interactive for the PlayStation and Windows in 2000.
Renegade is an arcade beat ’em up that was developed by Technos Japan and distributed into arcades by Taito in 1986. Although Renegade might appear basic by today’s standards it was in fact an important game in the fighting genre and one that defined many of the gameplay standards we still see today.
Initially released for PC MS-DOS in 1991, Sim Ant (aka SimAnt) is a video game that simulates the life of an ant colony. It’s a game that has fascinated me since I first played it, in the same way that watching a real ant nest – or documentaries about ants – fascinates me.
Developed by Canadian company BioWare and released in 2007, Mass Effect is the first part in a trilogy of futuristic RPGs featuring an elite human solder called Commander Shepard.
Rocket Roger is a scrolling action game written by Steve Evans and published by Alligata Software in 1984. In it you control the titular Roger who must fly around using a jet pack and collect crystals from a series of underground caves. The crystals are needed to power your spaceship and you need to collect 99 of them to escape the planet.
Dark Savior is an isometric action game developed by Climax Entertainment and published by Sega for the Saturn in 1996. In my opinion the game is a bad idea, badly translated, poorly executed, and with some pretty awful story-telling.