The Sega Master System conversion of Atari‘s classic arcade game Gauntlet is surprisingly good. For starters: it’s got the fastest fire rate of any of the home versions available, and it plays with a high intensity. This does, however, make the game especially challenging because the health of your heroes does tend to go down rather quickly.
Known in North America as “Rambo: First Blood Part II” (complete with movie licensed characters), and “Ashura” in Japan. Also known as: “Not-So-Secret Commando“, since this is an unsubtle clone of Capcom‘s classic 1985 arcade game, Commando (and SNK‘s 1986 game, Ikari Warriors – since it has a simultaneous two-player mode and level designs that echo that game). Joking aside: it’s a pretty good clone of Commando, although it does play rather slowly.
Developed by Compile and originally released for the MSX in 1987 Golvellius was converted to the Master System by Sega in 1988. It is an action RPG with overhead, flick-screen exploration, Zelda-like sword-based combat and scrolling sections through caves.
Wonder Boy III: The Dragon’s Trap is a platform adventure with RPG elements and it is considered to be one of the best games on the Master System. It was developed by Westone and published by Sega in 1989.
The Sega Master System conversion of Bubble Bobble was converted by Taito themselves and published by Sega in 1988 in Japan and 1991 in Europe. Not only is it one of the best of the early console conversions, but it also differs from most of the other conversions in a significant way.
The original Japanese title for the game was “Final Bubble Bobble“.
The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.
The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.
The Sega Master System port of Jordan Mechner‘s classic Prince of Persia was published by Domark in 1992. And in truth: it’s a bit hit and miss.
It looks alright, but the main character’s movement isn’t up to scratch, which is sacrilege.
Japanese developer Compile – who made Aleste – has a history of producing classic shoot ’em ups. This one was released for the Sega Master System in 1988.
Golden Axe Warrior is an attempt by Sega to replicate the successes of Nintendo‘s The Legend of Zelda, and it kinda works pretty well.