Tag Archives: Denis Loubet

Ultima IX: Ascension, PC

Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.

Continue reading Ultima IX: Ascension, PC

Ultima VIII: Pagan, PC

Ultima VIII: Pagan is the eighth entry in the Ultima series and was developed and published by Origin Systems for PC MS-DOS in 1994. Like its predecessor (The Black Gate), Pagan goes for a darker, more mature tone than most of the previous Ultima games, and it is also more puzzle and action-oriented.

Continue reading Ultima VIII: Pagan, PC

Ultima VII Part Two: Serpent Isle, PC

Serpent Isle is an oddity in the Ultima series in that it is a direct sequel to the previous game – Ultima VII: The Black Gate – which uses the same game engine, but with a few enhancements. It was published by Origin Systems in 1993 and only ever appeared on the PC, running under MS-DOS.

Continue reading Ultima VII Part Two: Serpent Isle, PC

Ultima VII: The Black Gate, PC

Ultima VII: The Black Gate is the seventh game in the Ultima series and the first part of the “Age of Armageddon” trilogy, and was first released for PC MS-DOS by Origin Systems in 1992. The game is highly-rated among RPG fans and even series creator, Richard Garriott, describes Ultima VII as “the most masterfully-executed” of the Ultima series.

Continue reading Ultima VII: The Black Gate, PC

Ultima VI: The False Prophet, Super Nintendo

The 1993 Super Nintendo version of Ultima VI: The False Prophet was developed by Origin Systems and first published by FCI/Pony Canyon. It is a faithful and playable port of the classic RPG, but with a few changes made to adapt it to play on a gamepad.

Continue reading Ultima VI: The False Prophet, Super Nintendo

Ultima VI: The False Prophet, Atari ST

Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.

Continue reading Ultima VI: The False Prophet, Atari ST

Ultima VI: The False Prophet, Amiga

The Amiga conversion of Ultima VI: The False Prophet was programmed by Abersoft and first published by Origin Systems in 1992.

Continue reading Ultima VI: The False Prophet, Amiga

Ultima VI: The False Prophet, Commodore 64

The Commodore 64 version of Ultima VI: The False Prophet was programmed by Axel Brown of Imagitec Design and published by Origin Systems in 1991 and is the only 8-bit port of the game available. It is a somewhat stunted version of Ultima VI, with a number of changes made to make it fit onto three double-side floppy disks (six sides in total).

Continue reading Ultima VI: The False Prophet, Commodore 64

Ultima VI: The False Prophet, PC

Ultima VI: The False Prophet is the sixth game in the Ultima series and the third and final game in the “Age of Enlightenment” trilogy. It was first released by Origin Systems in 1990 and the PC MS-DOS version was the original target platform. There is no Apple II version of this game. It is also the most complex game in the series so far.

Continue reading Ultima VI: The False Prophet, PC

Ultima V: Warriors of Destiny, Amiga

The Amiga version of Ultima V: Warriors of Destiny was converted by Keith Jackson of DMA Systems Ltd. and was first published by Origin Systems in 1990.

Continue reading Ultima V: Warriors of Destiny, Amiga