Dragon’s Lair: The Legend, Game Boy

Dragon’s Lair: The Legend is a 1991 platform game for the Nintendo Game Boy, developed by Motivetime and published by Elite Systems in Europe and Sony Imagesoft in North America.

Bizarrely, the game is a remake of the classic 1985 ZX Spectrum game Roller Coaster, but with Dragon’s Lair-style graphics and sound effects. Which is not a bad thing because Roller Coaster is a great game.

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Legends, Amiga

Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.

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Run Saber, Super Nintendo

Run Saber is a side-scrolling action game developed by Hori Electric and published by Atlus in 1993 for the Super Nintendo. It is something of a clone of Capcom‘s classic arcade game, Strider.

Although Run Saber was developed in Japan it was only released in North America and Europe. A later Japanese release was cancelled.

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Grand Theft Auto III, PlayStation 2

DMA Design‘s Grand Theft Auto III was where the GTA series really took off. It was released in October 2001 via Rockstar Games and took the series in a whole new direction, with a third-person street view perspective, rather than the overhead view of the previous two games.

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Grand Theft Auto 2, PlayStation

The sequel to the notorious crime simulator, Grand Theft Auto, was developed by DMA Design and published by Rockstar Games in 1999. Grand Theft Auto 2 is more of the same overhead, scrolling car-stealing action, although this time it is a set in a futuristic metropolis known as “Anywhere City“, where three feuding gangs are competing to become the dominant crime syndicate in the city.

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Grand Theft Auto, PlayStation

First released in 1997 for MS-DOS PCs, the first Grand Theft Auto laid the framework for the series as it’s become today, which is: one of the best-selling and most popular video game franchises of all-time. Not to mention one of the most controversial.

Grand Theft Auto was developed by Scottish company DMA Design and published by BMG Interactive in Europe and Take-Two Interactive in North America.

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James Pond 3: Operation Starfish, Amiga

The third and final game in the James Pond trilogy was written by Chris Sorrell and published by Millennium Interactive in 1993.

James Pond 3: Operation Starfish was originally developed for the Megadrive/Genesis and was later converted to AGA-based Amigas (the A1200, A4000 and CD32), but was not available on Amigas below that specification.

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James Pond II: Codename Robocod, Amiga

James Pond II: Codename RoboCod is the 1991 sequel to James Pond: Underwater Agent and was again written by Chris Sorrell and published by Millennium Interactive. Unlike the first James Pond game this follow-up is much more structured and playable than its predecessor.

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James Pond: Underwater Agent, Amiga

Written by Chris Sorrell, with music by the late Richard Joseph, James Pond: Underwater Agent is the first in a trilogy of James Pond games and was first published on the Amiga by Millennium Interactive in 1990.

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