Tag Archives: radiation

Fallout 4, PC

The fourth Fallout was released by Bethesda in 2015, some seven years after Fallout 3, and five years after Fallout: New Vegas. In fact: I would call this the fifth Fallout game, because Fallout: New Vegas was more than just game number 3.5, in my humble opinion – it was the best game in the entire series. But anyway… What do I know?

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Fallout 3, PC

After a gap of some ten years – between the release of Fallout 2 and “the void” of there being no other Fallout games – came Fallout 3 from Bethesda. Like a bolt from the blue: Fallout was back, and this time it was in 3D.

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Fallout 2, PC

Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.

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Fallout, PC

Interplay‘s 1997 release, Fallout, began its existence as a post-apocalyptic Role-Playing Game based on the Steve Jackson “GURPs” ruleset, and also as the ‘spiritual successor’ to the classic 8-bit RPG, Wasteland.

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Pastfinder, Atari 800

David Lubar‘s 1984 classic, Pastfinder, originated on Atari 8-bit home computers.

It’s a strange, vertically-scrolling shoot ’em up with strategic overtones.

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Pastfinder, Commodore 64

David Lubar‘s relatively obscure 1984 classic, Pastfinder, is a weird vertically-scrolling shooter in which you control a spider-like craft that can crawl, shoot and jump, and you must explore a radioactive landscape picking up artefacts from a mysterious planet.

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Fallout: New Vegas, PC

Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I quite liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.

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System Shock 2, PC

The above is a screenshot I took when I wrote the world first review for PC Zone magazine, way back in 1999. I like it because it’s simple, atmospheric, and quintessentially System Shock 2.

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