Colt Canyon is a single-player Wild West-based pixel art ‘twin stick’-style shooter developed by German company Retrific and published by Headup in 2020. You play a cowboy who must save his kidnapped partner from ruthless bandits. In fact: you can play as a variety of different characters – if you unlock them first.
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Ultima IX: Ascension, PC
Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.
Silent Hill: Homecoming, PC
Silent Hill: Homecoming was developed by American company Double Helix Games and published by Konami in 2008. It was released for PlayStation 3, XBox 360 and Windows and is the sixth instalment in the Silent Hill series.
Silent Hill 4: The Room, PlayStation 2
Silent Hill 4: The Room was once again developed by Team Silent (an internal dev team at Konami Tokyo), and was first published by Konami in 2004. The word on the street is that Silent Hill 4 initially began life as a concept outside of the Silent Hill series and was later made canon when the devs decided to incorporate it. It plays differently to the previous three Silent Hill games, but does have the same DNA, mixing first-person exploration with the familiar third-person survival horror gameplay.
Silent Hill, PlayStation
This infamous survival horror game is the first game in the Silent Hill series and was developed and published by Konami in 1999. It is considered to be one of the best video games ever made by those who’ve played it.
Mad Max, PC
The 2015 game, Mad Max, was developed by Swedish company Avalanche Studios and published by Warner Brothers Games. It is an action/adventure/Role-Playing Game based on the hit 2015 film, Mad Max: Fury Road, and it is pretty bloody amazing!
Hover Bovver, Atari 8-bit
Jeff Minter‘s early grass-cutting maze game, Hover Bovver, was first released by Llamasoft in 1983 for both Commodore 64 and Atari 8-bit systems. Both versions are fairly pointless points-scoring exercises with gameplay and maze layouts that don’t really make much sense.
Hover Bovver, Commodore 64
The original Commodore 64 version of Jeff Minter‘s Hover Bovver is just as niggly and annoying as the Atari 8-bit version, which was released as the game’s “evil twin” in 1983.
Judge Dredd, ZX Spectrum
Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.
Judge Dredd, Commodore 64
This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.