The high-def Windows version of Resident Evil 4 looks a bit sharper than the GameCube original, but is essentially still the same great game.
Resident Evil 4 – THE standout survival horror game of the Noughties – was released exclusively by Capcom on the Nintendo GameCube in 2005, and it immediately became a critical and commercial smash hit. For all the right reasons.
The sequel to the great Resident Evil 2 is a great continuation of the survival horror series, this time with you playing as Jill Valentine, and fighting against a persistent superboss who jumps into the story at certain points to give you a pasting.
Or – if you give it a pasting back – you get a reward.
Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.
Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.
And the actions of one character in the game have an effect on what the second character experiences in their game later.
This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.
Let’s face it: Resident Evil (one) was never the best game to begin with…
When you make a story-based game, the first thing you start with is a script. And Resident Evil‘s script (mostly notably: its dialogue) has always been laughable.
With such memorable lines as: “Thanks for saving my life! Now, shouldn’t you be elsewhere?” and character mood swings bordering on the insane, you’d be forgiven for writing Resident Evil off with derisory laughter.
But a lot of people think that it’s still a great game.
Luigi’s Mansion was first released in 2001 on the Nintendo GameCube, and was a launch title if I remember correctly (meaning: it was available when the GameCube was first released).
Way back to 1984 and tennis on the ZX Spectrum.
Match Point, by Psion, was about as good as computer tennis got in the early Eighties.
Still my favourite tennis game of all time. On any system.
Super Tennis on the SNES is so good; so much fun to bend shots around the net; such a good balance between cartoony-ness and realism, that it is always a joy to revisit.
Mario games may be looked down upon by some gamers as “for kids”, but this game proves otherwise.
Super Mario World (1990) may look and sound like a kid’s game on the surface, but – underneath the hood – the gameplay is for pros…