The high-def Windows version of Resident Evil 4 looks a bit sharper than the GameCube original, but is essentially still the same great game.
Resident Evil 4 – THE standout survival horror game of the Noughties – was released exclusively by Capcom on the Nintendo GameCube in 2005, and it immediately became a critical and commercial smash hit. For all the right reasons.
The sequel to the great Resident Evil 2 is a great continuation of the survival horror series, this time with you playing as Jill Valentine, and fighting against a persistent superboss who jumps into the story at certain points to give you a pasting.
Or – if you give it a pasting back – you get a reward.
Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.
Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.
And the actions of one character in the game have an effect on what the second character experiences in their game later.
This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.
Let’s face it: Resident Evil (one) was never the best game to begin with…
When you make a story-based game, the first thing you start with is a script. And Resident Evil‘s script (mostly notably: its dialogue) has always been laughable.
With such memorable lines as: “Thanks for saving my life! Now, shouldn’t you be elsewhere?” and character mood swings bordering on the insane, you’d be forgiven for writing Resident Evil off with derisory laughter.
But a lot of people think that it’s still a great game.
Luigi’s Mansion was first released in 2001 on the Nintendo GameCube, and was a launch title if I remember correctly (meaning: it was available when the GameCube was first released).
Still my favourite tennis game of all time. On any system.
Super Tennis on the SNES is so good; so much fun to bend shots around the net; such a good balance between cartoony-ness and realism, that it is always a joy to revisit.
I still have my Super Tennis SNES cart and will probably be buried with it.
First released back in 1991 by Nintendo.
PAM Development‘s 2003 release, Top Spin, was the moment when tennis games came of age and went full 3D.
From Match Point on the ZX Spectrum, via Super Tennis on the Super Nintendo, to this… Arguably the pinnacle of all modern tennis games.
Whether you’re playing a career, or just one-off matches, Top Spin works as well as it does because the controls work so well. Like all great tennis games: it allows you to become ‘one’ with the on-screen player and get some great rallies going.
A French masterpiece!
These grabs were taken on a development XBox, which allows lossless screenshot capture via hardware over a network.
Mario games may be looked down upon by some gamers as “for kids”, but this game proves otherwise.
Super Mario World (1990) may look and sound like a kid’s game on the surface, but – underneath the hood – the gameplay is for pros… Some of the later levels are infuriatingly difficult, but hugely satisfying to beat. Of course: the early levels are a cakewalk. The difficulty curve in this game is just about perfect – easing you into the challenge gradually.
Graphically and sonically the SNES was made for games like this, with smooth-scrolling backgrounds and lots of sprites on screen at the same time. Super Mario World is a crisp and colourful visual treat from start to finish and has lost little of its appeal over the years. The gameplay too is timeless classic Nintendo.
Arguably the best Mario game of all time. And great to re-play any time.