Tag Archives: platform game

The Addams Family, TurboGrafx CD

The Addams Family for TurboGrafx-CD was developed by ICOM Simulations, Inc. and first published by NEC Technologies in 1991. It does not follow the template of all the Ocean ports of this game. It instead does its own thing entirely and takes advantage of the audio streaming from the CD by adding lots more sound and speech. Which gives it a distinctive “talkie” feel.

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The Addams Family, Megadrive/Genesis

The Megadrive version of Ocean Software‘s The Addams Family is excellent – definitely on-par with the SNES version; arguably even better because it has a nice little intro animation that the SNES version doesn’t have.

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The Addams Family, Amiga

The Amiga version of Ocean‘s classic platform game, The Addams Family, was created by an internal team at Ocean Software in Manchester in 1992, working on multiple ports simultaneously, and trying their best to make great games under pressure.

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The Addams Family, Amstrad CPC

The 1992 Amstrad CPC version of Ocean‘s ubiquitous The Addams Family is probably the ugliest out of all the versions. The chunky pixels and small play window certainly don’t make for much to look at.

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The Addams Family, NES/Famicom

Developed and published by Ocean Software for the NES in 1992, The Addams Family is a cute and spooky platform game based on the 1991 Paramount film of the same name, directed by Barry Sonnenfeld.

The NES version follows much of the standard Ocean template for most of the game and it very much has its own look and visual style, and a few unique features of its own.

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The Addams Family, Game Boy

Holy moley… I don’t know what happened with the Game Boy version of The Addams Family, but somebody, somewhere dropped the ball with it. The game was developed by Ocean Software (like most of The Addams Family games), and first released in 1991, but unlike most of the other versions of this game: it looks terrible and plays even worse…

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Wee Ninja, Atari 8-bit

Wee Ninja is a homebrew scrolling platform game for Atari 8-bit home computers (with 32K of RAM). It was written by Paul Lay and first released by Playsoft in June 2025, to rapturous applause.

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