Tag Archives: platform game

William Wobbler, Commodore 64

Tony Crowther‘s 1985 release, William Wobbler, is somewhat controversial among critics and fans… Some love it; some hate it. Actually, let me re-phrase that: most people hate it… And (rather infamously) the leading Commodore 64 magazine of the time (Newsfield’s Zzap!64) gave it a hard time, and it pretty much sank without a trace.

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Son of Blagger, Commodore 64

The 1984 sequel to Blagger, Son of Blagger is different to its parent in that this time the platforming is done within a large, scrolling landscape, rather than the Manic Miner-style, single screen stages of the first game. It is basically the same game engine as another Tony Crowther game: Wanted! Monty Mole.

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Out On A Limb, Commodore 64

I read on a forum recently someone saying that the Commodore 16 version of Out On A Limb “smashed” the Commodore 64 version. LOL. This – I can confirm – is a load of old b*llocks – the C64 version is clearly better on all fronts

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Out On A Limb, Commodore 16/Plus4

Out On A Limb is a Jack and the Beanstalk-inspired platform game published by Anirog Software in 1984.

It is probably best known on the Commodore 64, but a Commodore 16 version also exists and it is fondly-remembered by fans.

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Auf Wiedersehen Monty, Commodore 16/Plus4

Although Auf Wiedersehen Monty is seen as a weak link in the classic Monty Mole series by some people, I’ve always very much liked it.

I liked the ideas; I liked Monty‘s new jump animation; I liked the variety.

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Mr. Puniverse, Commodore 16/Plus4

Written by Tony Kelly and published by Mastertronic in 1986, Mr. Puniverse is a platform maze game with a satisfying jump mechanic, and is also the sequel to Big Mac.

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Big Mac, Commodore 16/Plus4

Written by Tony Kelly and published by Mastertronic in 1985, Big Mac is a highly frustrating platform/puzzle game with an interesting jump mechanic and some nice graphical effects, and is the predecessor to the much better Mr. Puniverse.

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Tom Thumb, Commodore 16/Plus4

This 1986 release from Anirog is seen as something of a ‘killer app’ on the Commodore 16, although personally I think it’s over-rated.

Tom Thumb is a smooth-scrolling platform game with a strange jump mechanic: Tom can only jump when the run button is pressed, and when he does it’s very slowly. Thankfully you can change his direction in mid air. Not that that makes a great deal of difference, because Tom Thumb is an extremely difficult game to make progress in.

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Mega Man Release Timeline

Game Name, System (Release Date)

Mega Man, Famicom (17th Dec 1987)
Mega Man 2, Famicom (24th Dec 1988)
Mega Man 3, Famicom (28th Sept 1990)
Mega Man: Dr. Wily’s Revenge, Game Boy (26th July 1991)
Mega Man 4, Famicom (6th Dec 1991)
Mega Man II, Game Boy (20th Dec 1991)
Mega Man 5, Famicom (4th Dec 1992)
Mega Man III, Game Boy (11th Dec 1992)
Mega Man IV, Game Boy (29th Oct 1993)
Mega Man 6, Famicom (5th Nov 1993)
Mega Man X, SNES (17th Dec 1993)
Mega Man V, Game Boy (22nd July 1994)
Mega Man X2
, SNES (16th Dec 1994)
Mega Man 7, SNES (24th March 1995)
Mega Man X3
, SNES (1st Dec 1995)
Mega Man 8, PlayStation (17th Dec 1996)
Mega Man X4
, PlayStation (1st Aug 1997)
Mega Man X5
, PlayStation (30th Nov 2000)
Mega Man X6
, PlayStation (29th Nov 2001)
Mega Man Zero
, Game Boy Advance (26th April 2002)
Mega Man Zero 2
, Game Boy Advance (2nd May 2003)
Mega Man X7
, PlayStation 2 (17th July 2003)
Mega Man Zero 3
, Game Boy Advance (23rd April 2004)
Mega Man X: Command Mission
, GameCube (29th July 2004)
Mega Man X9
, PlayStation 2 (7th Dec 2004)
Mega Man Zero 4
, Game Boy Advance (21st April 2005)
Mega Man ZX
, Nintendo DS (6th July 2006)

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