Developed by Clockwork Games and published by Psygnosis in 1995, 3D Lemmings is an alternative take on the Lemmings gameplay formula – this time, as the title suggests, in a 3D environment. And it doesn’t work too badly…
Monthly Archives: March 2020
Boxxle II, Game Boy
Boxxle II came out for the Nintendo Game Boy in 1991.
It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.
Boxxle, Game Boy
Boxxle is the Game Boy conversion of the classic box-shifting game, Sokoban. It was released in Japan in 1989 and in Europe and North America in 1990.
Mutant Monty, ZX Spectrum
Mutant Monty looks a first glace like a Manic Miner clone, but it’s actually more of a maze game than a platform game. The main sprite certainly looks like Miner Willy though…
Penn & Teller’s Smoke and Mirrors, Sega CD
Penn & Teller’s Smoke and Mirrors is a “legendary” game that never came out…
Originally planned for a 1995 release on the Sega CD, Smoke and Mirrors was due to be published by Absolute Entertainment but they went out of business before the game’s release and it therefore sank without a trace.
Nebulus, Atari ST
John M. Phillips‘ Commodore 64 classic translates well to the Atari ST.
Nebulus is a rather tough platform game where the aim is to reach the top of an ever more challenging series of cylindrical towers.
Pengo, Megadrive/Genesis
Pengo on the Megadrive is an excellent remake of the classic Sega arcade game, Pengo, and it was published on cartridge (unfortunately in Japan only) in 1995.
Do-Re-Mi Fantasy, Super Nintendo
Published in Japan by Hudson Soft in 1996, Do-Re-Mi Fantasy is a cute and colourful platform game that is actually the sequel to the Famicom game Milon’s Secret Castle.
Do-Re-Mi Fantasy doesn’t really look like Milon’s Secret Castle – or play like it for that matter – but it does share the same bubble-blowing DNA as its predecessor.
Milon’s Secret Castle, NES
Hudson Soft‘s 1986 NES release, Milon’s Secret Castle, is a platform game with a focus on uncovering secrets. Either by shooting walls and platforms with bubbles, or by headbutting certain tiles.
Conqueror, Archimedes
Conqueror is a 1988 release from Superior Software, designed and programmed by Jonathan Griffiths. It’s a 3D tank game that was released as a sequel to Zarch – and it uses the same game engine.