Tag Archives: lighting effects

Vectorman 2, Megadrive/Genesis

The sequel to the smash-hit Vectorman was once again developed by the talented team at BlueSky Software, and again published by Sega – this time in 1996.

Vectorman 2 expands upon the first game with more levels and more features. Graphically, it’s moodier too, with bold and very subtle use of light and dark at certain times, and even more impressive lighting effects on Vectorman himself.

Together, Vectorman 1 and 2 make a great duo. A smash hit, followed by a hit sequel. Both are still well worth playing today.

Continue reading Vectorman 2, Megadrive/Genesis →

Witchaven II: Blood Vengeance, PC

The sequel to 1995’s Witchaven, Witchaven II: Blood Vengeance was once again developed by Capstone Software and published by Intracorp Entertainment. This time in 1996. It was the final game for both companies, before they went bust.

Continue reading Witchaven II: Blood Vengeance, PC →

Witchaven, PC

Developed by Capstone Software and published by Intracorp Entertainment in 1995, Witchaven is a sword and sorcery hack-and-slash ’em up, based on the Wyrm Works tabletop Role-Playing Game of the same name, and made using the Build Engine.

Continue reading Witchaven, PC →

Wycheweald, ZX Spectrum

Wycheweald is a rare thing on the ZX Spectrum – an actual Role-Playing Game, with a first-person viewpoint and turn-based combat. It was created by Red Zebra and first released in 2023. And, while it is a little slow to play, it is well presented and quite absorbing. That is: if you like these kinds of esoteric RPGs. Which I do! 🙂

Continue reading Wycheweald, ZX Spectrum →

Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]

Beginning of Post Game:
Visiting Havens Above on Cetacea.

Dragon Quest XI does have substantial Post Game content, for those who want the full experience of the excellent story. Challenges such as The Past Masters in Tickington , The Wheel of Hama at Mount Pang Li, Drustan’s Labyrinth, The Luminary’s Trials, and The Timewyrm are all battles for the DQ11 experts. They’re all very challenging to beat, and they’re a serious visual treat. But they’re worth grinding for to get to! 🙂

Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game] →

Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]

Beginning of the Third Act:
Remembrance service in Arboria, and The Tower of Lost Time.

A gigantic number of people worked on Dragon Quest XI, and if you play it enough you’ll see where all the effort went – into creating arguably the best JRPG of all-time. Square Enix not only managed to keep the feel of the Dragon Quest universe true to itself, but also managed to innovate in many areas, to enhance the play experience.

Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act] →

Dragon Quest XI: Echoes of an Elusive Age, PC [Part 2 – Second Act]

Beginning of the second act:
The quest “A Dark New World“, and then some individual companion quests before the party reunites.

The game changes after the dramatic first act ending. Monsters become “Malicious“, become tougher, and now have glowing green eyes. The world turns on its head with some seriously bold story-telling…

Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 2 – Second Act] →

Dragon Quest XI: Echoes of an Elusive Age, PC [Part 1 – First Act]

Dragon Quest XI: Echoes of an Elusive Age is the eleventh – and reportedly final – game in the long-running Dragon Quest series, from Square Enix. With the passing of character designer Akira Toriyama in March 2024, and composer Koichi Sugiyama in September 2021, this will now likely to be the case. But what a stunning game to end on, because Dragon Quest XI is one of the best, most vibrant, and most rich JRPGs I’ve ever played…

Continue reading Dragon Quest XI: Echoes of an Elusive Age, PC [Part 1 – First Act] →

Soulcalibur IV, PlayStation 3

The fourth Soulcalibur game was once again developed by Project Soul for Namco. It was first released in 2008 for the PS3 and XBox 360, through Namco Bandai Games.

Continue reading Soulcalibur IV, PlayStation 3 →

Soulcalibur III, PlayStation 2

The third instalment in the Soulcalibur series was developed by Project Soul and published by Namco in 2005. Soulcalibur III was first released for the PlayStation 2, and was later followed by an improved arcade version (it was actually the last Soulcalibur game to receive an arcade release).

Continue reading Soulcalibur III, PlayStation 2 →