Tag Archives: Sprites

Creatures II: Torture Trouble, Commodore 64

Creatures II: Torture Trouble is the sequel to the brilliant Creatures. It was again created by John and Steve Rowlands and published by Thalamus, this time in 1992.

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Giant’s Revenge, ZX Spectrum

Giant’s Revenge is the second sequel to Jack and the Beanstalk, which was created by Chris Kerry (with graphical assistance by his brother, Steve) and published by Thor Computer Software for the ZX Spectrum in 1984.

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The House Jack Built, ZX Spectrum

The House Jack Built is the sequel to Jack and the Beanstalk. It was released the same year as Jack and the Beanstalk – in 1984 – and is a marked improvement on its predecessor.

It was again created by Chris Kerry, helped by his brother, Steve, and published by Thor Computer Software, based in Liverpool.

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Jack and the Beanstalk, ZX Spectrum

Jack and the Beanstalk is a ZX Spectrum game published by Thor Computer Software in 1984. It was written by Chris Kerry, assisted by his brother, Steve.

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Delta, Commodore 64

Designed and programmed by Stavros Fasoulas in 1987, Delta is a classic side-scrolling shooter with spaceships, sprites, and fast, furious action.

And: like Fasoulas‘s previous game, Sanxion, it’s also immensely challenging.

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Sanxion, Commodore 64

Designed and programmed by Stavros Fasoulas in 1986, Sanxion is a classic side-scrolling C64 shoot ’em that is remembered for being challenging, and for also being a slick piece of coding.

It was also the very first game released by Thalamus, who went on to publish some of the best games in C64 history.

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Salamander 2, Arcade

Released ten years after the original Salamander, Konami‘s 1996 sequel – Salamander 2 – is more of the same horizontal/vertical scrolling blasting action, but with a different style of graphics, bigger, better weapons, and more spectacular events.

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Atic Atac, Commodore 64

Wow… This is arguably the best modern remake of an old video game that I’ve ever seen!

This beautiful 2020 homebrew rendition of Ultimate‘s classic Spectrum game comes courtesy of three individuals: the code was written by Tomaz Kac of Nostalgia, the graphics were created by Steven Day (aka Ste), and the music by Saul Cross.

All three of them deserve some serious credit.

After 37 years the C64 finally gets its own version of Atic Atac,” says Tomaz Kac, “I hope we did the game justice. We tried to make it very special, not just by getting as close to Spectrum version, but by expanding it quite a bit. We hope you like it!

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Atomic Robo-Kid, Arcade

Atomic Robo-Kid is a horizontally-scrolling, progressive weapons shooter, designed by Tsutomu Fujisawa and manufactured by UPL in 1988.

It’s not a very well-known arcade game, but does have its fans. It also managed to get converted to a number of home systems too (including for the Sega Megadrive, but it never appeared on the SNES).

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