Tag Archives: fantasy

Dragon Age: Origins, PC

Developed by BioWare and published by Electronic Arts in 2009, Dragon Age: Origins is a hardcore, third-person Role-Playing Game in the style of Knights of the Old Republic (also developed by BioWare), Vampire: the Masquerade – Redemption, and Neverwinter Nights.

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Thanatos, ZX Spectrum

Thanatos is an unusual side-scrolling action game designed by Mike Richardson and programmed by Rod Barrington for Durell Software in 1986.

The game is unusual because you play as a dragon… Yes, that’s right: a dragon! And not any old dragon, but as “Thanatos the Destroyer” – a fire-breathing behemoth with a heart.

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Tir Na Nog, ZX Spectrum

Tir Na Nog (Irish for “Land of Youth”) is the location for this classic 1984 ZX Spectrum game, developed by Greg Follis and Roy Carter for Gargoyle Games.

You play Cuchulainn, a long-haired young man who has “departed the land of the living” (ie. died) and who finds himself walking in an afterlife patrolled by nasty creatures called Sidhe, which must be avoided at all costs.

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The Hobbit, ZX Spectrum

Written by Philip Mitchell and Veronika Megler, The Hobbit is a legendary text adventure, with graphics, that was published by Melbourne House in 1982.

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Comix Zone, Megadrive/Genesis

Developed by an American satellite studio of Sega and published for the Megadrive/Genesis in 1995, Comix Zone is a unique and interesting single-player beat ’em up in which battles are fought inside the pages of a comic.

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Menzoberranzan, PC

An RPG with a funny name, based on the AD&D Forgotten Realms campaign setting, Menzoberranzan is a 1994, first-person, party-based adventure game developed by DreamForge Intertainment for Strategic Simulations Inc.

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Ravenloft: Strahd’s Possession, PC

Released in 1994, Ravenloft: Strahd’s Possession was developed by DreamForge Intertainment for Strategic Simulations Inc. and was distributed by US Gold in the UK.

I remember it well because I reviewed it for PC Player magazine back in the day.

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Castle Master II: The Crypt, Amiga

A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.

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Castle Master, Amiga

The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Incentive Software in 1990.

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