Tag Archives: desert

Pier Solar and the Great Architects, Megadrive/Genesis

Pier Solar and the Great Architects is a famous homebrew Role-Playing Game released in 2010. It was developed by a team called WaterMelon and was initially released on cartridge exclusively for the Sega Megadrive.

Since then, though, it has been ported to a number of different platforms, including HD remakes for Dreamcast, PlayStation 3 & 4, Wii U, PC, XBox One, and Android.

Continue reading Pier Solar and the Great Architects, Megadrive/Genesis

A Fistful of Bucks, Commodore 64

Created by Ian Gray and Lee Braine and published by Ocean Software in 1985, A Fistful of Bucks (aka A Fi$tful of Buck$) is a simple, scrolling cowboy shooter with you playing a bounty hunter on the hunt for cash.

Continue reading A Fistful of Bucks, Commodore 64

Desert Falcon, Atari 7800

Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.

You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.

Continue reading Desert Falcon, Atari 7800

It Came From The Desert, Amiga

One of my favourite Cinemaware games, It Came From The Desert is a satirical detective story based on 1950s sci-fi B-movies about giant ants.

Continue reading It Came From The Desert, Amiga

Far Cry 2, PC

Far Cry 2 first came out in 2008 and is a first-person shoot ’em up set in a war-torn, fictitious African country. It was developed by Ubisoft Montreal.

The game mixes open world exploration with brutal violence, best-in-class combat, and also showcases many exciting action game concepts – such as great vehicle use and a large arsenal of weapons to choose from.

Continue reading Far Cry 2, PC

A-10 Tank Killer, PC

Dynamix‘s 1989 combat flight sim, A-10 Tank Killer, is fast and fluid on the PC, making it one of the first serious combat flight sims to offer more than 20 frames a second to games-players. In the early days of combat flight sims: the games were battling against weaker machine specs and lower CPU cycles. When 386 and 486 type PCs entered the market (in 1989), and VGA graphics cards became affordable, only then did the genre finally have the power to be “fast” and “fluid”.

Continue reading A-10 Tank Killer, PC