Tag Archives: elevators

Out to Lunch, Super Nintendo

Or, to give the game its full title: Pierre le Chef is… Out To Lunch. This side-scrolling platform game is all about a French chef trying to collect ingredients for his dishes by travelling to a variety of different countries to catch them.

The 1993 Super Nintendo version is the original, with the Amiga and CD32 ports coming later, in 1994. A Game Boy version was also released in 1993.

Continue reading Out to Lunch, Super Nintendo

Fantasy World Dizzy, ZX Spectrum

The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).

Continue reading Fantasy World Dizzy, ZX Spectrum

Metal Gear Solid 2: Substance, XBox

Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.

It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.

Continue reading Metal Gear Solid 2: Substance, XBox

Metal Gear Solid, PlayStation

Metal Gear Solid is an award-winning tactical espionage action game focusing on stealth gameplay and it was first released by Konami in 1998. It was directed, produced and written by Hideo Koijima and follows on from the MSX games Metal Gear and Metal Gear 2: Solid Snake.

You play as codename “Solid Snake“, a legendary American soldier who infiltrates a nuclear weapons facility in order to neutralise a terrorist threat who are threatening a nuclear strike on The White House. Snake must sneak around, liberate hostages and stop the terrorists from launching the strike, all the while avoiding enemy contact as much as possible and gathering information about the situation.

Continue reading Metal Gear Solid, PlayStation

Metal Gear 2: Solid Snake, MSX

Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.

Continue reading Metal Gear 2: Solid Snake, MSX

Snake’s Revenge, NES

Snake’s Revenge is a sequel to Metal Gear that was developed specifically for the North American and European NES markets by Konami and Ultra Games. It first came out in North America in 1990, and in Europe in 1992. Why there was a two-year gap between those releases is anyone’s guess.

Hideo Koijima wasn’t involved in the making of Snake’s Revenge and it is considered ‘non-canonical’, but he did make Metal Gear 2: Solid Snake for the MSX in response to it. I’m guessing that he wasn’t particularly enamoured with the idea of another team working on his signature series, but ultimately he (rather diplomatically) says that Snake’s Revenge is “not a bad game“.

Continue reading Snake’s Revenge, NES

Metal Gear, NES

This reworked Nintendo Entertainment System port of the MSX version of Metal Gear first came out in 1987 (1988 in North America), just three months after the original. While it’s considered (rightly) to be inferior to the original MSX version it was a major hit and went on to sell over a million units in the United States alone.

Continue reading Metal Gear, NES

Metal Gear, MSX

The very first Metal Gear was originally released in 1987 by Konami for the MSX2. It was Hideo Koijima‘s first fully-developed game and went on to spawn a successful series across many platforms. The hero, Solid Snake, has since gone on to become a video game icon.

Continue reading Metal Gear, MSX

Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake, Super Nintendo

Also known (in English) as: “Go for it! Goemon: The Twinkling Journey – The Reason I Became a Dancer“, this fourth instalment of the much-loved Goemon [Super Nintendo] series is about as crazy, challenging and fun as a video game can be.

Many feel that this final Goemon game on the Super Nintendo is the best in the series, so it’s great that it’s finally been given an (unofficial) English translation. The game follows the same pattern as previously, with isometric exploration sections, interspersed with side-scrolling platform/action sections.

Continue reading Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake, Super Nintendo

Booty, Commodore 16/Plus4

A 1986 conversion of a hit ZX Spectrum budget game, the Commodore 16 conversion of John F. Cain‘s Booty is about as bad as a video game can get.

The game constantly dumps unfairness on you, and is about as entertaining as being crawled on by a Brazilian Wandering Spider.

Continue reading Booty, Commodore 16/Plus4