Tag Archives: elevators

RoboCop, PC

The 1989 MS-DOS version of RoboCop is part conversion of the Data East arcade game, and partly does it own thing, with level structures that connect rooms above and below, with staircases that instantly flip the screen, rather than scroll it. The majority of levels do scroll horizontally, though, although the scrolling is very jerky.

Continue reading RoboCop, PC

RoboCop, Amstrad CPC

The Amstrad version of Ocean‘s RoboCop came out in 1989, and it is much like the Commodore 64 version, but with a smaller play window and chunkier graphics.

Continue reading RoboCop, Amstrad CPC

RoboCop, Commodore 64

The Commodore 64 version of RoboCop was first released by Ocean Software in 1988, and it is well-presented, but does have one major fault that I find completely puzzling…

Continue reading RoboCop, Commodore 64

RoboCop, Amiga

Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).

Continue reading RoboCop, Amiga

Nebulus, ZX Spectrum

The ZX Spectrum port of Nebulus was coded by John M. Phillips – the author of the original C64 version – and is therefore a very authentic conversion of this excellent platform/puzzle game. It was first published by Hewson Consultants in 1987.

Continue reading Nebulus, ZX Spectrum

Donkey Kong, Super Game Boy

The Game Boy port of Donkey Kong was first released by Nintendo in 1994 and it really is something special. I’m showing the Super Game Boy version of Donkey Kong here, with its special arcade bezel border and enhanced colour palette. It was, in fact, the first Game Boy cartridge released with Super Game Boy enhancements. If you want to see the original B&W version, click here.

Continue reading Donkey Kong, Super Game Boy

Donkey Kong, Game Boy

The 1994 Game Boy remake of Nintendo‘s iconic arcade game is something very special. It is an enhanced re-imagining of Donkey Kong that begins with the original game and then transforms into something amazing – a brand new game with nine themed stages and 95 individual levels.

Continue reading Donkey Kong, Game Boy

RoboCop 3, ZX Spectrum

The third RoboCop game for the Spectrum was developed by Probe Software and published by Ocean in 1992. It is based on the film of the same name, and is unfortunately not in the same league as RoboCops one and two… Just like the film itself.

Continue reading RoboCop 3, ZX Spectrum

RoboCop 2, ZX Spectrum

Based on Irvin Kirshner‘s underrated 1990 sequel to RoboCop, in RoboCop 2 you once again take the role of the cyborg cop of the future in order to uphold the law and protect the innocent. RoboCop 2 was developed and published by Ocean Software and released soon after the film came out.

Continue reading RoboCop 2, ZX Spectrum

Timecop, Super Nintendo

Developed by French company Cryo Interactive and published by JVC for the Super Nintendo in 1995, Timecop is based on the 1994 film, starring Jean-Claude Van Damme and directed by Peter Hyams. The game is arguably one of the worst titles ever released for the SNES

Continue reading Timecop, Super Nintendo