Tag Archives: influential

Pastfinder, MSX

I would have to say that David Lubar‘s Pastfinder is one of my favourite games of all-time. Not only does it have an interesting player craft, but there’s also a compelling game buried within this seemingly impenetrable shooter.

Continue reading Pastfinder, MSX →

Spindizzy, ZX Spectrum

Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.

Continue reading Spindizzy, ZX Spectrum →

Pool of Radiance, Commodore 64

Developed by Strategic Simulations, Inc., Pool of Radiance is a ground-breaking AD&D RPG for 8-bit computers. It was first released in June 1988, in America, and later published in Europe by US Gold, and in Japan by Pony Canyon.

Continue reading Pool of Radiance, Commodore 64 →

Raid On Bungeling Bay, NES/Famicom

The NES/Famicom version of Will Wright‘s famous overhead-scrolling helicopter game, Raid On Bungeling Bay, was developed by Hudson Soft in Japan and first published by Brøderbund on 22nd Feb 1985 (despite what it says on the game’s title screen).

Continue reading Raid On Bungeling Bay, NES/Famicom →

Gran Turismo, PlayStation

This groundbreaking driving game was developed by Polyphony Digital and first published by Sony in 1997. It showcases real, licensed vehicles, from a variety of manufacturers, racing in either first or third-person, and is also famous for its replay system and its soundtrack.

Continue reading Gran Turismo, PlayStation →

Soulcalibur IV, PlayStation 3

The fourth Soulcalibur game was once again developed by Project Soul for Namco. It was first released in 2008 for the PS3 and XBox 360, through Namco Bandai Games.

Continue reading Soulcalibur IV, PlayStation 3 →

Soulcalibur III, PlayStation 2

The third instalment in the Soulcalibur series was developed by Project Soul and published by Namco in 2005. Soulcalibur III was first released for the PlayStation 2, and was later followed by an improved arcade version (it was actually the last Soulcalibur game to receive an arcade release).

Continue reading Soulcalibur III, PlayStation 2 →