Tag Archives: influential

Sonic the Hedgehog 3, Megadrive/Genesis

Sonic the Hedgehog and Miles “Tails” Prower return in 1994‘s Sonic the Hedgehog 3 – a game with a new graphical style, and a – thankfully – fixed two-player mode.

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Sonic CD, Sega CD

Released exclusively for the Sega CD in 1993, Sonic CD is arguably the best game in the entire Sonic the Hedgehog series. It came out between Sonic 2 and Sonic 3.

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Sonic the Hedgehog 2, Megadrive/Genesis

Released in 1992, one year after the classic Sonic the Hedgehog, Sonic the Hedgehog 2‘s big contribution to the series was the introduction of two-player games of Sonic. It was also a Japanese/American co-production this time, by Sega Technical Institute.

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Sonic the Hedgehog, Megadrive/Genesis

When Sega bigwigs asked their talented designers to create a video game character that would become the company mascot, the designers rubbed their chins for a while, then came up with a blue hedgehog, called Sonic.

In fact, the designers were so enamoured with their new creation that they changed their name to Sonic Team as they developed the game.

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Sonic the Hedgehog Special

This week I’m going to be featuring all the early Sonic the Hedgehog games on the blog.

They’re all Megadrive/Genesis games, except for one on the Sega CD. And they’re all classics, and deserve a set of grabs, showing just show beautiful and colourful they are. And, of course, a few words about what makes them good.

Oh, and these are not the only Sonic games – there are many more, and I’ll be featuring more of them over the coming weeks. Sonic fans be like: “at long last!” 🙂

I’ll post a full list of links here when the special’s over.

Enjoy,
The King of Grabs

More: Sonic franchise on Wikipedia
Steam: Sonic franchise on Steam

Sonic-and-Tails

Pac-Land, Arcade

Developed by Namco and released into arcades in 1984, Pac-Land is a departure for the Pac-Man series because this time it’s a platform game. And a pretty good one at that.

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Super Pac-Man, Arcade

Unlike Ms. Pac-Man and Jr. Pac-Man, Super Pac-Man was developed by Namco themselves in 1982, so could be considered the first ‘official’ sequel to Pac-Man.

The fact is: it is arguably inferior to both the aforementioned Midway Pac-Man games, which is a little embarrassing. That said: it is still a decent game in its own right; maybe not quite as ‘pure’ or ‘hardcore’ as Ms. Pac-Man and Jr. Pac-Man, but good nonetheless.

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Ms. Pac-Man, Arcade

The 1982 sequel to the smash hit Pac-Man originally started out as a third party modification kit for Pac-Man machines, developed by General Computer Corporation, and called ‘Crazy Otto‘.

After legal action from Atari, GCC was forced to present Crazy Otto to Midway, the North American distributor of Pac-Man, who bought the game and developed it into Ms. Pac-Man.

Further complicating the story, apparently Midway did this without Pac-Man‘s original owner Namco‘s consent, which caused some licensing issues later. The truth is by no means clear, but in the murky world of video game licensing it is sometimes the case that people sell and exploit rights to products they have no right to.

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