Tag Archives: influential

Elevator Action, Arcade

Elevator Action is a classic platform/action game, first released into arcades in 1983 by Taito. The game was a critical and commercial success and has been converted to a wide range of home systems.

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Ridge Racer, Arcade

Ridge Racer is a classic arcade racing game, developed and distributed by Namco in 1993. It uses the Namco System 22 arcade board and is notable for being the first arcade videogame to use texture-mapped 3D graphics.

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Virtua Fighter, Arcade

Sega‘s Virtua Fighter was the first arcade fighting game to feature full 3D graphics, and was initially released in October 1993. It was a product of Sega‘s AM2 R&D team, a development group within Sega headed by Yu Suzuki, using the Sega Model 1 arcade board.

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Gran Turismo 3: A-Spec, PlayStation 2

Developed by Polyphony Digital and first published by Sony in 2001, Gran Turismo 3: A-Spec is the third in the famous series of driving games on the PlayStation. This time, on the PlayStation 2. And it is just as good as you might imagine…

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Gran Turismo 2, PlayStation

The sequel to the hit 1997 racing game, Gran Turismo, Gran Turismo 2 carries on where its predecessor left off, only this time the experience is spread over two separate discs (in this case, CD-ROMs – not DVDs), one containing the “Arcade Mode“, and the other offering the “Gran Turismo Mode“, which is basically “Simulation Mode” from the previous game.

Gran Turismo 2 was again developed by Polyphony Digital, and was first published by Sony in 1999.

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Gradius IV, Arcade

The fourth instalment in the Gradius series was released into arcades in 1999, by Konami.

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Pastfinder, MSX

I would have to say that David Lubar‘s Pastfinder is one of my favourite games of all-time. Not only does it have an interesting player craft, but there’s also a compelling game buried within this seemingly impenetrable shooter.

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Spindizzy, ZX Spectrum

Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.

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