Creative Reality developed and Martech published this adaptation of the famous 2000AD comic character, Nemesis the Warlock, in 1987. It is a simple platform action game where the aim is to kill as many Terminators as possible in order to open up the exit to the next level.
Developed by Creative Reality and published by Martech in 1987, Sláine is another attempt to bring a popular 2000AD comic character to life in a video game, and it is unfortunately another failed experiment.
The Amstrad CPC version of Ubisoft‘s Zombi was the first version of the game released, in 1986, and also Ubisoft‘s first ever published game. And – considering the giant that Ubisoft is now – it’s pretty amazing to think that this weird movie rip-off on the Amstrad was the one that started it all for them…
The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.
Tony Ngo‘s classic Commmodore 64 game, Park Patrol, has a decent conversion on the Amstrad, courtesy of programmer Andrew Rogers and publisher Firebird Software. The Amstrad version was released in 1986 at a budget price (£1.99 if I remember correctly).
John Phillips‘ Commodore 64 classic, Nebulus, is very good on the Amstrad, although it is quite slow and doesn’t have the intermission challenges of its parent. It doesn’t ruin the game, though. In fact: it may be easier to play than the original due to it being slower.
In Roland on the Ropes you play a cartoon-like tomb raider type character exploring a scrolling maze of platforms and ropes, looking for treasure and also trying to stop ghosts, mummies, and other creatures from killing you by shooting them with a gun. Your bullets are limited but you can find more ammo littering the cave to top up your gun. Ultimately your aim is to find the exit to the next level, as well as score as many points as possible.