Category Archives: Amstrad CPC

Amstrad CPC games.

Ghostbusters, Amstrad CPC

The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.

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Elite, Amstrad CPC

The Amstrad CPC version of Elite (released in 1986) is a fine program – even though the play window is smaller than those seen in other versions.

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Kokotoni Wilf, Commodore 64

Of the three versions of Kokotoni Wilf released by Elite Systems, the Commodore 64 version is arguably the worst.

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Kokotoni Wilf, Amstrad CPC

Compared to the Spectrum original, Amstrad Kokotoni Wilf is pretty ugly. The developers have chosen a dark blue background with green caves, and the odd splash of colour in the (very flickery) sprites and landscape decorations. The graphics are very poor in my opinion.

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Inside Outing, Amstrad CPC

Inside Outing is an interesting isometric action/adventure game initially published by The Edge in 1988. It was designed by Michael St. Aubyn and converted to a number of different platforms, with this Amstrad version being the original.

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Sabre Wulf, Amstrad CPC

The Amstrad conversion of Sabre Wulf features the same chunky graphics as the BBC version, except with some extra colouring. It does make make a difference though. The Amstrad version doesn’t look quite as harsh as the BBC version.

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Prince of Persia, Amstrad CPC

Developed in 1990 by Brøderbund France, the Amstrad CPC conversion of Prince of Persia is a decent interpretation of Jordan Mechner‘s classic platform game.

Graphically, the Amstrad version is very good. It is arguably the best-looking out of all the 8-bit versions.

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Manic Miner, Amstrad CPC

The excellent Amstrad CPC version of Manic Miner was first released by Software Projects in 1984.

It is very close to the ZX Spectrum original in almost every respect, barring the fact that the colours are slightly less vivid and the play window is slightly smaller. Oh, and the last level is different – like an expanded (and more difficult) version of the last screen in the Speccy original.

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