The 1984 sequel to Blagger, Son of Blagger is different to its parent in that this time the platforming is done within a large, scrolling landscape, rather than the Manic Miner-style, single screen stages of the first game. It is basically the same game engine as another Tony Crowther game: Wanted! Monty Mole.
Another Berks game – this one Berks 3 – written by Jon Williams and released in 1985.
Another Berks game, again released in 1985 and programmed by Jon Williams for CRL Group Ltd.
Baby Berks is very similar to the first Berks, only this time the Berks have become the chasing enemies, and your targets (to shoot) are the Baby Berks that hatch from eggs.
Although Auf Wiedersehen Monty is seen as a weak link in the classic Monty Mole series by some people, I’ve always very much liked it.
I liked the ideas; I liked Monty‘s new jump animation; I liked the variety.
Written by Tony Kelly and published by Mastertronic in 1986, Mr. Puniverse is a platform maze game with a satisfying jump mechanic, and is also the sequel to Big Mac.
By the time Mega Man reached the Sony PlayStation in 1996 he’d undergone another make-over. This one mostly aesthetic – Capcom going for a different look and feel to the SNES games, and – it has to be said – not looking nearly as good.
The last of three Mega Man X games on the Super Nintendo, Mega Man X3 was published in 1995 by Capcom.
The last of the SNES Mega Man games, and second only to the Mega Man X series in terms of ‘best SNES Mega Man games’. It was first published in 1995 by Capcom.
Mega Man X2 was released for the Super Nintendo in December 1994, before Mega Man 7, which came in March the following year, and was proving to be the new standard-bearer for the series.