Tag Archives: puzzles

Crystal Mines II, Atari Lynx

I would say that Crystal Mines II – an original puzzle game released exclusively for the Atari Lynx in 1992 – is arguably one of the best games on the system.

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Dracula the Undead, Atari Lynx

Loosely based on the famous Bram Stoker novel, Dracula the Undead sees you taking the role of Jonathan Harker as he tries to escape from Dracula‘s castle and collect evidence to prove the vampire’s identity.

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The Eternal Castle, PC

The Eternal Castle is a stunning platform/action indie game from Leonard Menchiari, Daniele Vicinanzo, and Giulio Perrone, and published by Playsaurus in 2019.

It is a tribute to games such as Another World, Flashback, Limbo, and INSIDE, and features a lone character, running from left to right, moving from puzzle to puzzle, trying to survive in a weird, dark world full of technology, destruction, mystery and death.

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Cosmic Spacehead, Megadrive/Genesis

Cosmic Spacehead is a 1993 Sega Megadrive release for British publisher Codemasters. It is, in fact, an enhanced remake of a previous Codemasters game, Linus Spacehead’s Cosmic Crusade.

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Flashback, Megadrive/Genesis

Delphine Software‘s classic futuristic adventure game, Flashback, came out first on the Amiga in 1992 but was originally developed with the Sega Megadrive as its target platform.

Timing and cartridge production issues meant that it came out after a number of other ports had already been released, but that didn’t dent enthusiasm for the game on the Megadrive.

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Mega Bomberman, Megadrive/Genesis

I have said previously on this blog that no system is complete without a version of Hudson Soft‘s Bomberman, and the Megadrive has one in the form of Mega Bomberman.

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Creatures II: Torture Trouble, Commodore 64

Creatures II: Torture Trouble is the sequel to the brilliant Creatures. It was again created by John and Steve Rowlands and published by Thalamus, this time in 1992.

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Alien 8, MSX

The MSX version of Ultimate‘s classic isometric action adventure, Alien 8, is almost identical to the ZX Spectrum original – including slowdown caused by sound effects playing and lots of on-screen movement.

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Total Eclipse 2: The Sphinx Jinx, ZX Spectrum

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Total Eclipse, ZX Spectrum

The ZX Spectrum version of Total Eclipse was the first version of the game released.

Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.

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