Tag Archives: difficult

Lunar Jetman Retrospec Remake, PC

Another Retrospec remake of a classic Ultimate game. This time: Lunar Jetman. This one was released in 2002 and unfortunately is another flawed piece of software.

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Bubbler, Commodore 64

***CANNED GAME***

There is a story behind the Commodore 64 conversion of Bubbler, but to condense it into just a few sentences: the game was being converted in 1987 by an intermediary company for Ultimate, called Lynsoft, but was canned before release because it wasn’t fast enough.

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Bubbler, MSX

The 1987 MSX conversion of Bubbler is arguably better than the Spectrum original because the speed is more consistent during play, which makes it more playable. In fact, it’s a game that borders on being superb, which is unusual for the later US Gold/Ultimate games which are generally considered to be inferior to Ultimate‘s earlier titles.

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Bubbler, Amstrad CPC

The Amstrad version of Ultimate Play the Game‘s Bubbler benefits from some extra colour, but plays pretty much the same as the ZX Spectrum original (ie. it’s playable, but insanely difficult).

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Bubbler, ZX Spectrum

Bubbler is an isometric action game that was published in 1987 under the Ultimate Play the Game banner, but in reality is a US Gold game that wasn’t developed by the original Ultimate team. And it is an insanely difficult, but playable, game.

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Pentagram, Commodore 64

Ultimate Play the Game‘s isometric platform adventure, Pentagram, was never officially released for the Commodore 64, so fans took it upon themselves to convert it themselves, some thirty years after its original release. This port was released in 2017 by Rod & Emu.

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Pentagram, MSX

Pentagram was released for the MSX in 1986, and it’s not really an Ultimate game, in truth, because it wasn’t written by the original Ultimate team; it’s a US Gold game. It’s not a bad game, though, even though it doesn’t have the flair or humour of an authentic Ultimate game.

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Underwurlde, Commodore 64

The Commodore 64 version of Ultimate‘s classic Underwurlde was developed by Softstone and published by Firebird in 1985. It is a faithful recreation of the Spectrum original.

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Imhotep, Commodore 64

Written by Manuel Caballero, Imhotep is a 1985 Commodore 64 release from Ultimate Play the Game. It’s an ancient Egyptian-themed, auto-scrolling shoot ’em up where you ride on the back of a bird, over pyramids and palm trees, shooting stuff and avoiding enemy bullets.

If you manage to get further into the game you’ll also encounter underground platforming levels; walking levels where you either have to jump over pits or throw rolling barrels into other barrels that are rolling towards you. There’s also a river section on a coracle.

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F-Zero GX, GameCube

F-Zero GX is the successor to F-Zero X (Nintendo 64) and is a fast-paced, futuristic racing game featuring 3D graphics and challenging gameplay. It was also the first significant video game collaboration between Nintendo and Sega, having been developed by Sega‘s famous Amusement Vision (AV) team (with Shigeru Miyamoto acting as producer) – the same team who made the brilliant Super Monkey Ball series. In fact, F-Zero GX uses an enhanced version of the 3D engine that powered Super Monkey Ball.

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