Tag Archives: arrows

Ravenloft: Stone Prophet, PC

Developed by Dreamforge Intertainment and published by SSI for PC MS-DOS in 1995, Ravenloft: Stone Prophet is a first-person Role-Playing Game and follow-up to Ravenloft: Strahd’s Possession and it uses the same game engine as its predecessor but is generally considered to be a better game overall.

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Torneko no Daibōken: Fushigi no Dungeon, Super Nintendo

Torneko no Daiboken: Fushigi no Dungeon (translating as “Torneko’s Great Adventure: Mystery Dungeon“) is the first game in the Mystery Dungeon series from Chunsoft, the developer known for creating the Dragon Quest series. It is a ‘Roguelike‘ dungeon-crawler, with randomised maze-like dungeons and was first released in 1993.

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Rogue, Atari 8-bit

I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).

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Rogue, Amstrad CPC

The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.

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Rogue, ZX Spectrum

Rogue on the ZX Spectrum was developed by Icon Design and published by Mastertronic Added Diminsion in 1988. And it’s a pretty poor conversion of the classic dungeon-crawler.

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Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

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Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

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Rogue, PC

Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.

The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.

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Legends, Amiga

Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.

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King’s Field IV, PlayStation 2

King’s Field IV was developed and published by FromSoftware in Japan in 2001 for the PlayStation 2. It was later released as King’s Field: The Ancient City in North America in 2002, and in Europe (as simply King’s Field IV) in 2003. It is another first-person RPG and is the fourth and final game in the King’s Field series.

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