Tag Archives: First-Person

Virtua Racing Deluxe, Sega 32X

This superb conversion of Sega‘s Virtua Racing arcade game required the 32X add-on peripheral for the Megadrive/Genesis and was first released in 1994. Called Virtua Racing Deluxe, it had features that were exclusive to this version, and it also had remarkable use of 3D polygonal graphics that were outstanding for the time.

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Elektra Glide, Atari 8-bit

Elektra Glide is a futuristic first-person racing game written by Adam Billyard and published by English Software in 1985. Well, you could call it a “racing” game, but you’re not actually racing against other cars – just a timer.

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Infiltrator, Atari 8-bit

Infiltrator is a classic helicopter action game designed and programmed by Chris Gray and published in 1986 by US Gold (in Europe) and Mindscape (everywhere else).

The aim is to fly a chopper (called the Gizmo DHX-3) to an enemy compound, then infiltrate the base on one of three separate missions. Each mission is split into two halves: a first-person flying game, then an isometric stealth/exploration game.

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Apocalypse, Archimedes

Apocalypse is a fast-paced, overrated 3D shoot ’em up that was written by Gordon J. Key (the same guy who wrote E-Type) and published by The Fourth Dimension for the Acorn Archimedes in 1990.

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Chocks Away, Archimedes

Chocks Away is a flight combat game for the Acorn Archimedes that is loosely set in the First World War, although it does mix elements from other timelines and simplifies the realism in a way that might not appeal to a historian. The game is meant to appeal to those who just like flying around and shooting things and it provides a fairly open-ended and enjoyable experience on that front.

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Phantom Slayer, Dragon 32

Phantom Slayer is an early 3D maze game where the aim is to kill sinister, hooded figures that are chasing you through a randomly-generated, first-person maze. It was written by Ken Kalish and published by Med Systems in 1982 for the TRS-80 (and its UK counterpart, the Dragon 32).

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Metal Gear Solid 2: Substance, XBox

Metal Gear Solid 2: Substance is an expanded version of Metal Gear Solid 2: Sons of Liberty (which was released for the PlayStation 2 in 2001). Substance was released for the XBox by Konami in 2002.

It’s the fourth Metal Gear game co-written and designed by Hideo Koijima and the seventh game in the series as a whole.

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Jumping Flash!, PlayStation

Jumping Flash! is a first-person platform shooter co-developed by Exact and Ultra and published by Sony in 1995.

You play as a jumping robot, called Robbit, who must collect a number of “Jet Pods” (which look more like big carrots) on each level, then stand on the exit pad. This must be done within a strict time limit.

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Ultima Underworld: The Stygian Abyss, PlayStation

The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).

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Revelations: Persona, PlayStation

Revelations: Persona is the first game in the Persona series, which is a spin-off from the Shin Megami Tensei series, and was first published by Atlus for the PlayStation in 1996. It was actually the first game in the entire Megami Tensei series to be officially released in the West.

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