The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.
Developed by Sphere Inc. and published by Spectrum HoloByte (MicroProse in Europe), Falcon 3.0 is a DOS-only combat flight sim from 1991. It is the third entry in the F-16 Fighting Falcon series of games.
Judge Dredd Pinball is one of those single-screen pinball games that is a fairly accurate recreation of a real pinball table, but is oh so boring to play as an actual video game. It came out for DOS-based PCs in 1998 (apparently also for Windows-based PCs later that same year), and was developed and published by Pin-Ball Games Ltd.
Syndicate is a classic isometric action game with point-and-click gameplay. It was developed by Bullfrog Productions and published by Electronic Arts in 1993.
Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.
The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.
Carmageddon is a notorious vehicular racing/combat game developed by Stainless Software and published by Sales Curve Interactive for MS-DOS PCs in 1997.
It was originally meant to be a game based on the Mad Max series of films. When that didn’t happen the developers then bought the license to the infamous Roger Corman/Paul Bartel film Death Race 2000, but they later decided to drop it and create their own IP, eventually coming up with the title “Carmageddon“.
The classic first adventure in the Tomb Raider series was developed by Core Design and published by Eidos Interactive – initially for the Sega Saturn – in 1996. Then PC MS-DOS and PlayStation versions followed soon after.
The game was a smash hit on the PlayStation and sold well on the PC too, making it something of a breakthrough title for Core Design, whose stature was greatly elevated with the success of the Tomb Raider series.
Theme Hospital is a humorous, satirical hospital management simulator from legendary British developer Bullfrog Productions. It’s a sort of sequel to the popular Theme Park and was first published by Electronic Arts in 1997.
The game has a similar isometric viewpoint to Theme Park and successfully mixes jolly, cartoony gameplay with serious themes, such as budget balancing, public health, and customer satisfaction.
Developed by Bullfrog Productions and published by Electronic Arts in 1994, Theme Park is a fun business management simulation where you have to design and build a successful theme park full of rides, food, employees, and queues in order to turn a profit and beat the competition.