Tag Archives: traps

Duke Nukem Forever, PC

Duke Nukem Forever is the long-awaited sequel to Duke Nukem 3D that was in “development hell” for over a decade and was finally released in 2011. It was developed by 3D Realms and Gearbox Software (with contributions from Triptych Games and Piranha Games) and published by Take-Two Interactive. The game is a first-person shooter that satirises all-American action heroes, with over-the-top weapons, giant explosions, and puerile humour. Jon St. John once again returns to voice Duke himself.

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Duke Nukem, Game Boy Color

Duke Nukem on the Game Boy Color is a conversion of the classic MS-DOS game and was developed by Australian company Torus Games and published by GT Interactive in 1999. It is based on both Duke Nukem and Duke Nukem II although it plays more like the second game than the first.

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Duke Nukem 3D, PC

Duke Nukem 3D is an infamous first-person shooter, developed and published by 3D Realms in 1996. It is the sequel to the platform games Duke Nukem and Duke Nukem II, which were released in 1991 and 1993 respectively, and it is arguably the biggest-selling and most popular game in the Duke Nukem series.

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Duke Nukem II, PC

Duke Nukem II is the sequel to 1991’s Duke Nukem and is another side-scrolling, platform-based shooter, only this time with larger, bolder graphics and jerkier scrolling. It was once again developed and published by Apogee Software, and was first released in 1993.

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Duke Nukem, PC

The first Duke Nukem game is a simple side-scrolling platform shooter, developed and published for PC MS-DOS by Apogee Software in 1991.

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Eye of the Beholder II: The Legend of Darkmoon, Amiga

Eye of the Beholder II: The Legend of Darkmoon was once again developed by Westwood Studios (aka Westwood Associates) and first published by Strategic Simulations, Inc. in 1992. It is the sequel to the classic Eye of the Beholder, which came out the previous year.

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Eye of the Beholder, Amiga

Eye of the Beholder for the Amiga was developed by Westwood Studios and first published by SSI in 1991. I believe it came out at the same time as the MS-DOS version, so is one of the original versions. And it truly is a brilliant game.

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Ultima I: The First Age of Darkness, PC

The first game in the Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was later completely re-coded and re-named as “Ultima I: The First Age of Darkness” for a re-release through Origin Systems. The 1987 MS-DOS re-code – shown here – is still available to buy as part of an Ultima 1+2+3 package on GOG.com (at the time of writing).

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Ultima I: The First Age of Darkness, Commodore 64

Although the first Ultima game was an Apple II original, the Commodore 64 version of this early RPG is arguably the best-known. Re-made and released in 1986, the C64 version of Ultima [one] features colourful graphics and absorbing gameplay that is pretty much identical to the Apple II remake.

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Ultima I: The First Age of Darkness, Apple II

This first game in Richard Garriott‘s Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was originally called just “Ultima“. It was later re-named as “Ultima I: The First Age of Darkness” when it was re-made and re-released by Origin Systems in 1986. This 1986 re-code features improved graphics and gameplay, with a number of significant changes made to bring the game up-to-date with market conditions in the mid 1980s, and that is the version I’m featuring here. If you want to see the original 1981 version (and an explanation of how to play the game), click here.

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