The Atari 800 version of David Crane‘s Ghostbusters is almost as good as the C64 original. It has excellent digitised speech; the obligatory chiptunes rendition of Ray Parker Jr. hit single, and the game is nice, smooth, and non-flickery to play.
Tag Archives: 1984
Ghostbusters, ZX Spectrum
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂
Ghostbusters, Apple II
Ghostbusters on the Apple II was one of the early 1984 conversions of David Crane‘s Commodore 64 hit, and – in all honesty – it is somewhat lacking.
Ghostbusters, Commodore 64
David Crane‘s 1984 adaptation of the hit film Ghostsbusters was also a big hit on the video game scene too. It hit number one on the sales charts for most home systems and is still talked about to this day.
The Commodore 64 version was the first one released.
Giant’s Revenge, ZX Spectrum
Giant’s Revenge is the second sequel to Jack and the Beanstalk, which was created by Chris Kerry (with graphical assistance by his brother, Steve) and published by Thor Computer Software for the ZX Spectrum in 1984.
The House Jack Built, ZX Spectrum
The House Jack Built is the sequel to Jack and the Beanstalk. It was released the same year as Jack and the Beanstalk – in 1984 – and is a marked improvement on its predecessor.
It was again created by Chris Kerry, helped by his brother, Steve, and published by Thor Computer Software, based in Liverpool.
Jack and the Beanstalk, ZX Spectrum
Jack and the Beanstalk is a ZX Spectrum game published by Thor Computer Software in 1984. It was written by Chris Kerry, assisted by his brother, Steve.
Copta Snatch, Dragon 32
Copta Snatch is a side-scrolling shoot ’em up for the Dragon 32. It was written by D.K. Pridmore and published by Blaby Computer Games of Leicester in 1984.
Astronut, ZX Spectrum
Not to be confused with the animated TV series The Astronut Show, this is a 1984 release for the ZX Spectrum, written by Patrick Richmond and published by Software Projects.
Flicky, Arcade
Originating in arcades in 1984, Flicky is a super cute bird-collecting platform game by Sega that relies heavily on gravity, inertia, and jumping to provide the challenge.
The aim of the game is simple: you play a blue bird who must collect up the small, yellow chicks (the “PioPio“), and avoid contact with the cats (the “Nyannyan“) on your way to taking the chicks home (the door you came in through). The quicker you do this, the more bonus points you get.
Simple. Or at least you might have thought so…