Ugh… Now this is a turkey of a game if ever I saw one… Created by Tong Electronics in 1982, Leprechaun is a dour collect ’em up that was designed for children but in fact offends their intelligence.
In fact: it would probably offend everyone now, except for those people who want to play the worst video games of all time, in which case it is probably mana from heaven…
Continue reading Leprechaun, Arcade
The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.
Continue reading Ghostbusters, Sega Master System
The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.
It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…
Continue reading Ghostbusters, NES
This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.
To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.
Continue reading Ghostbusters, PC
The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.
Continue reading Ghostbusters, Amstrad CPC
The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.
There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.
Continue reading Ghostbusters, MSX
Playing Ghostbusters on the Atari 2600 – after having played the original – is one of those “What The F**k?!” gaming moments that will probably stay with you forever…
Continue reading Ghostbusters, Atari 2600
The Atari 800 version of David Crane‘s Ghostbusters is almost as good as the C64 original. It has excellent digitised speech; the obligatory chiptunes rendition of Ray Parker Jr.‘s hit single, and the game is nice, smooth, and non-flickery to play.
Continue reading Ghostbusters, Atari 800
The ZX Spectrum version of David Crane‘s classic Ghostbusters is just as dull/entertaining (delete as applicable) as the original Commodore 64 version. But with some extra colour clash thrown in for good measure… 🙂
Continue reading Ghostbusters, ZX Spectrum
Ghostbusters on the Apple II was one of the early 1984 conversions of David Crane‘s Commodore 64 hit, and – in all honesty – it is somewhat lacking.
Continue reading Ghostbusters, Apple II