The Atari 2600 port of Robert Jaeger‘s classic platform adventure, Montezuma’s Revenge, is a cut-down version of the original. It reportedly has half the number of rooms seen in the original Atari 8-bit version. That said: it’s still relatively authentic in its look and feel.
Tag Archives: early
Montezuma’s Revenge, Commodore 64
Robert Jaeger‘s classic platform game, Montezuma’s Revenge, was released for the Commodore 64 in 1984, and I believe that Jaeger did the conversion himself, so the game is pretty much identical to the Atari 8-bit original. At least, in terms of presentation.
3D Starstrike, Amstrad CPC
Written by Graeme Baird, Ian Oliver and Andrew Onions, 3D Starstrike was the hit-outta-nowhere* from Realtime Software, in 1984. Well, actually, that was the ZX Spectrum version, which came out the year before this – the Amstrad CPC port. Which was released in 1985.
*= Aided somewhat by the success of Atari‘s famous Star Wars arcade machine.
Montezuma’s Revenge, Apple II
Parker Brothers published an Apple II version of Robert Jaeger‘s classic platform game, Montezuma’s Revenge, in 1984.
Amidar, Atari 2600
A conversion of the 1981 arcade game (of the same name) from Konami, and published by Stern in North America in 1982.
Tournament Tennis, ColecoVision
Tournament Tennis on the ColecoVision looks and plays similarly to Match Point on the ZX Spectrum. It was first released by Imagic in 1984.
Kong, ZX Spectrum
Ocean‘s 1983 release of Kong was an unofficial clone of Donkey Kong, and not a very good one at that. Kong was another early ZX Spectrum game I bought and thought was crap, but was entertaining enough for a few hours at least.
Poster Paster, Commodore 64
Poster Paster is a unique game from Bridlington-based Taskset, first published for the C64 in 1984. It stars player character “Bill Stickers“, who must paste up posters for a living.
Jump Bug, Arcade
Jump Bug is a 1981 arcade game developed by Alpha Denshi, under contract with Hoei Corporation, and was distributed by Sega in Europe and Japan, and Rock-Ola in North America, and it’s still very much a fun game to play nowadays.
Phoenix, Atari 2600
Taito‘s 1980 arcade hit, Phoenix, was converted to the Atari 2600 by Michael Feinstein and John Mracek and first published in February 1983 by Atari. Although it is a decent attempt at bringing the arcade version to the 2600, it still falls short of the original. I’d say that it’s still one of the better fixed-screen shooters on the VCS, though.