Tag Archives: food

Ganbare Goemon 3: Shishijyūrokubei no Karakuri Manji Katame, Super Nintendo

The second sequel to the wonderful Legend of the Mystical Ninja, Ganbare Goemon 3: Shishijyūrokubei no Karakuri Manji Katame was again only ever released in Japan and was recently given a fan translation, allowing English-speaking audiences to finally enjoy it.

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Ganbare Goemon 2: Kiteretsu Shougun Magginesu, Super Nintendo

The sequel to the wonderful Konami hit, Legend of the Mystical Ninja, Ganbare Goemon 2: Kiteretsu Shougun Magginesu (translated title being: Goemon 2: The Strange General McGuinness) was released in 1993, but only in Japan.

A brilliant fan translation was released just this year – February 2020 to be precise – which now makes this fantastic game more accessible to Western audiences.

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Heimdall 2: Into the Hall of Worlds, Amiga CD32

The sequel to the quirky Amiga adventure Heimdall, Heimdall 2: Into the Hall of Worlds was developed by The 8th Day and published by Core Design in 1994. In my opinion: it is more enjoyable than the first game, although not without its faults.

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Castle of Illusion Starring Mickey Mouse, Megadrive/Genesis

Developed by Sega and released for the Megadrive/Genesis in 1990, Castle of Illusion Starring Mickey Mouse is a masterpiece platform game that has stood the test of time extremely well.

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Mr. Wimpy, ZX Spectrum

Mr. Wimpy is an early ZX Spectrum game from Ocean Software, first published in 1984. It is based on (and licensed from) the Wimpy chain of restaurants – in particular their mascot: Mr. Wimpy. Wimpy restaurants were more widespread in the 1980s than they are today, but this was still a surprising release from Ocean.

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Diner, Intellivision

Diner is an unofficial/official sequel to BurgerTime, created by Mattel Electronics exclusively for the Intellivision in 1987. ‘Unofficial’ because it’s not really counted as canon, and ‘official’ because Mattel at least got permission from Data East before releasing it.

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BurgerTime, Famicom Disk System

This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.

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BurgerTime, MSX

The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.

It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).

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BurgerTime, ColecoVision

Mattel Electronics produced this ColecoVision console conversion of BurgerTime in 1984.

It is arguably the most authentic – and most impressive-looking – of the early console conversions of BurgerTime and it retains the vertical screen-style design of the arcade game levels (which is most welcome).

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