Tag Archives: rats

Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

Continue reading Judge Dredd, ZX Spectrum

Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

Continue reading Judge Dredd, Commodore 64

Tomb Raider II, PC

The 1997 sequel to the classic Tomb Raider, Tomb Raider II, was once again developed by Core Design and published by Eidos Interactive.

The sequel builds upon the good parts of the first game and delivers even more Lara Croft hi-jinks and agility. An enhanced version of Core‘s Tomb Raider engine was used to power the game world.

Continue reading Tomb Raider II, PC

Roland on the Ropes, Amstrad CPC

Just like Amsoft‘s Roland in the Caves was a re-titling of Indescomp‘s ZX Spectrum classic Bugaboo the Flea, Roland on the Ropes is a re-titling of Indescomp‘s ZX Spectrum game, Fred.

In Roland on the Ropes you play a cartoon-like tomb raider type character exploring a scrolling maze of platforms and ropes, looking for treasure and also trying to stop ghosts, mummies, and other creatures from killing you by shooting them with a gun. Your bullets are limited but you can find more ammo littering the cave to top up your gun. Ultimately your aim is to find the exit to the next level, as well as score as many points as possible.

Continue reading Roland on the Ropes, Amstrad CPC

Fred, ZX Spectrum

Written by famous Spanish software house Indescomp, Fred is a scrolling platform/maze game where you control a cartoon Indiana Jones-type character plundering treasures from an Egyptian tomb, while avoiding contact with ghosts and mummies.

Fred was first released in 1984. In its native Spain the game was published by Investronica, while in the UK and other parts of Europe the game was published by Quicksilva.

Continue reading Fred, ZX Spectrum

Jackie Chan’s Action Kung Fu, PC Engine

Jackie Chan’s Action Kung Fu is a scrolling beat ’em up with platforming elements, first released for the NES by Hudson Soft in 1990, and was later released for the PC Engine in 1991.

Continue reading Jackie Chan’s Action Kung Fu, PC Engine

Heretic II, PC

Heretic II is the de-facto sequel to Heretic, developed by Raven Software and published by Activision in 1998. It is a third-person fantasy action game that uses a modified version of the Quake II engine.

Heretic II sees the return of Corvus in a new adventure in the land of Parthoris. Upon arriving in Parthoris Corvus discovers that the town has been swept with a mysterious plague, so he sets out to investigate. He soon wishes he hadn’t as he discovers that he too is infected, so embarks on a quest to cure himself. This takes him through a variety of different environments, all filled with dangerous traps and monsters.

Continue reading Heretic II, PC

Crystal Kingdom Dizzy, ZX Spectrum

The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.

Continue reading Crystal Kingdom Dizzy, ZX Spectrum

Fantasy World Dizzy, ZX Spectrum

The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).

Continue reading Fantasy World Dizzy, ZX Spectrum