Tag Archives: weird

Monkey Puncher, Game Boy Color

Monkey Puncher is a bizarre animal-based strategy game developed by Atelier Double/Taito and published by Event Horizon Software in the year 2000. In it you must train a monkey to become a successful boxer by showing him how to train, by feeding him food, and by praising him when he does good. You don’t actually control the monkey itself, but instead you devise a plan to increase its statistics in the hope that it’ll win matches.

Continue reading Monkey Puncher, Game Boy Color

Somer Assault, PC Engine

Somer Assault – also known as Mesopotamia in Japan – is a weird-but-imaginative scrolling action game where you control a pink Slinky-type creature that must battle its way through twelve stages of enemies to defeat an evil sorceress who is trying to conquer the world. It was developed and published by Atlus in 1991.

Continue reading Somer Assault, PC Engine

Mama Llama, Commodore 64

Mama Llama is a scrolling action game where you have to protect a family of llamas from attack with a robotic sphere called a “Killdroid” while destroying waves of enemies on a 10×10 grid. It was written by Jeff Minter and first released by Llamasoft in 1985.

Continue reading Mama Llama, Commodore 64

Batalyx, Commodore 64

Written by Jeff Minter at Llamasoft and first published by Ariolasoft in 1985, Batalyx is a compendium of six minigames that can be played in any order. Completing them all must be done within a set time limit in order to beat the game.

Continue reading Batalyx, Commodore 64

Sheep in Space, Commodore 64

Sheep in Space is a weird horizontal shoot ’em up, written by Jeff Minter and published by Llamasoft in 1984, and featuring a flying sheep who must complete horizontally-scrolling levels by shooting all the available enemies. Sheep in Space has its roots in Defender and Jeff‘s previous game, Ancipital.

Continue reading Sheep in Space, Commodore 64

Psychedelia, Commodore 64

Psychedelia, by Jeff Minter of Llamasoft, is not a game but a “light synthesizer” – a program that turns input (either from a person via a joystick or keyboard, or from a sound input) into graphical on-screen patterns. Psychedelia was first released in 1984 and was one of the first “light synthesizers” ever made; certainly ever to be made available commercially; and it was the seed that led to the Winamp visualisation plugin craze of the late 90s/early 2000s, and to the evolution of light synthesizers or “sound-to-light” technology in general.

Continue reading Psychedelia, Commodore 64

Hover Bovver, Atari 8-bit

Jeff Minter‘s early grass-cutting maze game, Hover Bovver, was first released by Llamasoft in 1983 for both Commodore 64 and Atari 8-bit systems. Both versions are fairly pointless points-scoring exercises with gameplay and maze layouts that don’t really make much sense.

Continue reading Hover Bovver, Atari 8-bit

Hover Bovver, Commodore 64

The original Commodore 64 version of Jeff Minter‘s Hover Bovver is just as niggly and annoying as the Atari 8-bit version, which was released as the game’s “evil twin” in 1983.

Continue reading Hover Bovver, Commodore 64

Turboflex, Atari 8-bit

Jeff Minter‘s 1982 Atari 8-bit game, Turboflex, is an interesting but frustrating bouncing ball game where the aim is for you to deliberately bounce a ball into a target inside a box by dropping flippers onto it – diagonal posts that spin the ball in different directions, depending on its position when hit by the ball. The target, depending on your game settings, moves, reverses or does other tricks, so as not to get hit/caught by you.

Continue reading Turboflex, Atari 8-bit

Sexy Parodius, Arcade

Parodius is a spin-off series from Konami‘s classic Gradius/Nemesis series. It’s a parody of Gradius, thus “Parodius“, and “Sexy Parodius” is the arcade version of it.

Continue reading Sexy Parodius, Arcade