Tag Archives: weird

Dragon Quest XI: Echoes of an Elusive Age, PC [Part 4 – Post Game]

Beginning of Post Game:
Visiting Havens Above on Cetacea.

Dragon Quest XI does have substantial Post Game content, for those who want the full experience of the excellent story. Challenges such as The Past Masters in Tickington , The Wheel of Hama at Mount Pang Li, Drustan’s Labyrinth, The Luminary’s Trials, and The Timewyrm are all battles for the DQ11 experts. They’re all very challenging to beat, and they’re a serious visual treat. But they’re worth grinding for to get to! 🙂

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Dragon Quest XI: Echoes of an Elusive Age, PC [Part 3 – Third Act]

Beginning of the Third Act:
Remembrance service in Arboria, and The Tower of Lost Time.

A gigantic number of people worked on Dragon Quest XI, and if you play it enough you’ll see where all the effort went – into creating arguably the best JRPG of all-time. Square Enix not only managed to keep the feel of the Dragon Quest universe true to itself, but also managed to innovate in many areas, to enhance the play experience.

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Dragon Quest XI: Echoes of an Elusive Age, PC [Part 2 – Second Act]

Beginning of the second act:
The quest “A Dark New World“, and then some individual companion quests before the party reunites.

The game changes after the dramatic first act ending. Monsters become “Malicious“, become tougher, and now have glowing green eyes. The world turns on its head with some seriously bold story-telling…

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Dragon Quest XI: Echoes of an Elusive Age, PC [Part 1 – First Act]

Dragon Quest XI: Echoes of an Elusive Age is the eleventh – and reportedly final – game in the long-running Dragon Quest series, from Square Enix. With the passing of character designer Akira Toriyama in March 2024, and composer Koichi Sugiyama in September 2021, this will now likely to be the case. But what a stunning game to end on, because Dragon Quest XI is one of the best, most vibrant, and most rich JRPGs I’ve ever played…

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System Shock: Enhanced Edition, PC

This enhanced edition of the classic sci-fi RPG, System Shock, was developed by Nightdive Studios and first released in 2023. What Nightdive has done is bring the original 1994 classic into the modern age, with high definition graphics and a boatload of quality-of-life features.

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System Shock, PC

This is the original VGA/SVGA* version of System Shock, first released in 1994. The game was developed by Looking Glass Technologies and published by Origin Systems in North America and Electronic Arts in Europe.

*= System Shock was originally released in VGA (320×200 resolution), but was soon upgraded to SVGA (640×480 resolution) via patches and re-releases. I’m showing both the VGA and SVGA versions here.

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Super Hero, Amstrad CPC

Codemasters1988 release for the Amstrad, Super Hero, sounds innocuous, but it marked the return of pixel artist Bernie Drummond, after Head Over Heels and Batman, but before Monster Max. Which was always a cause for celebration, in my humble opinion. RIP Bernie.

Super Hero is similar to Ultimate Play the Game‘s Nightshade, or Gunfright, in that the isometric backgrounds scroll around on occasion. Not all the time. Some rooms are static, Knight Lore-style.

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Persona 5, PlayStation 3

Persona 5 was developed by “P-Studio” and was published by Atlus in Japan and North America, Deep Silver in PAL territories, and Sega everywhere else, in 2016. It is a Role-Playing Game set in contemporary Japan, featuring monsters, the occult, and the supernatural. Oh, and turn-based combat (but don’t let that put you off).

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Poster Paster, Commodore 64

Poster Paster is a unique game from Bridlington-based Taskset, first published for the C64 in 1984. It stars player character “Bill Stickers“, who must paste up posters for a living.

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