Category Archives: Amiga

Games for the Commodore Amiga home computer.

Heimdall, Amiga

Heimdall is an isometric adventure game developed by The 8th Day and published by Core Design in 1991.

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Captive, Amiga

Captive is a classic Tony Crowther game, published by Mindscape in 1990. It is a futuristic, first-person RPG/action game in the style of Dungeon Master.

At first I didn’t really much like the game – I thought the graphics were dated and garish and the controls finicky – BUT… after a bit more reading/research I managed to get a foothold in the game and I really started to enjoy it.

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Castle Master II: The Crypt, Amiga

A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.

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Castle Master, Amiga

The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Incentive Software in 1990.

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Total Eclipse, Amiga

The third Freescape game, Total Eclipse, was released on 8-bit home computers first (ZX Spectrum, C64 and Amstrad CPC), and later appeared on 16-bit machines, including this excellent Amiga conversion, published by Domark in 1989.

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Xenon 2 Megablast, Amiga

This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.

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Simon the Sorcerer, Amiga

Simon the Sorcerer is a very fondly-remembered, British point-and-click adventure game published by Adventure Soft for the Amiga in 1993.

It looks and plays similarly to the classic LucasArts adventures of the late 80s and early 90s – Loom, Monkey Island, and Indiana Jones and the Fate of Atlantis – and has the same verb/icon system as pioneered by those games.

It also has a similar, dry, satirical sense of humour to the aforementioned LucasArts games, which is somewhat surprising because Simon the Sorcerer was written by a teenager – specifically Mike Woodroffe‘s son, Simon. Mike was the director of Simon the Sorcerer and Simon, his son, was the writer. His “big break” you could say, and he didn’t let his dad down…

Simon the Sorcerer has a lot of great scenes in it – all beautifully drawn and coloured by pixel artist, Paul Drummond. All the characters are nicely animated too. Overall it is a top quality production. A ‘talkie’ version (with full voice acting) was later released on CD-ROM and I would say that that’s the one to play if you’re going to play this game. Word of warning though: it’s quite a difficult game, so be prepared for some frustration, unless: A. you’re an adventure game genius and have no fear, or B. you’re happy to use a walkthrough

A 25th Anniversary Edition of Simon the Sorcerer was released in April 2018 to mixed reviews. I haven’t played it yet so can’t comment. These screenshots are from the original 1993 Amiga version.

More: Simon the Sorcerer on Wikipedia
Steam: Simon the Sorcerer 25th Anniversary Edition on Steam
GOG.com: Simon the Sorcerer 25th Anniversary Edition on GOG.com

Uridium 2, Amiga

Uridium 2 is the sequel to Andrew Braybrook‘s classic Commodore 64 shooter, published on the Amiga in 1993 by Renegade Software, and it really is quite excellent.

The basic premise of the game is the same as the original: fly your ship (the Manta) over a variety of big spaceships (dreadnoughts), blasting surface features, shooting down other craft, and landing on a designated runway when the time is right (usually after the last attack wave has passed). Once you’ve landed you then engage in a separate minigame which is a single screen shooter in which you must send in a drone to destroy the dreadnought’s core. Succeed in doing that and the enemy ship explodes, moving you onto the next one.

The graphics and scrolling are beautiful – as is the general control of the Manta. Just like in the original Uridium: the Manta in Uridium 2 can tilt onto its side (to squeeze through smaller gaps), and can even fly upside down (which you couldn’t do in the original). You can’t land when your ship is tilted, though. Unlike the original: in Uridium 2 you can pick up better weapons by shooting stuff and flying into the dropped power-ups. You can even drop a weapon you don’t like by waggling the joystick side to side. Which is a nice touch.

Other nice touches include: the female digitised speech (voiced by Emma Cubberley), the bombs (great fun!), the gigantic explosions when the ships go up (not quite as dynamic as the speedy acidic melting of the original, but still good nonetheless), the A1200 “Mayhem Mode” (an extra “Bullet Hell” type mode, for the Amiga 1200 only, with more on-screen sprites than the regular version, and a faster-moving ship), and an excellent two-player cooperative mode.

Uridium 2 has a lot going for it. It’s a worthy successor to the classic Uridium, and arguably the best shooter on the Amiga. The presentation throughout is top quality and the action is engrossing and challenging. Uridium 2 isn’t perfect though. I prefer the ‘reaction’ minigame of the original to the core shooter of the sequel, but that’s just down to taste. The ‘core’ shooter section does improve and become more interesting as the game progresses (because the core’s defences increase as you reach higher levels), although the control of the drone in the core is a bit too ‘bouncy’ for my liking. It’s a minor gripe, though. Uridium 2 is still well worth a play if you can find a copy.

More: Uridium 2 on Wikipedia

Crystals of Arborea, Amiga

Trees, trees, and more trees! That’s what you get when you explore the ancient island kingdom of Arborea. And with a name like that it is no surprise.

Crystals of Arborea is a real-time, first-person, tile-based, party-driven RPG with combat, exploration, and day/night scenes where the colours cycle to give you a nice atmospheric setting.

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Prince of Persia, Amiga

The Amiga version of Prince of Persia was released by Domark in 1990 and is an excellent enhanced port of the original classic.

In fact: other than a little bit of slowdown on occasion, and the fact that there doesn’t seem to be a way of continuing upon reloading, there is little to be critical of.

Note: the Amiga version of Prince of Persia was programmed by Dan Gorlin, who also made the classic Airheart (aka Typhoon Thompson).

More: Prince of Persia on Wikipedia