Copta Snatch is a side-scrolling shoot ’em up for the Dragon 32. It was written by D.K. Pridmore and published by Blaby Computer Games of Leicester in 1984.
Released into arcades in 1987, RoadBlasters is a legendary driving/shooting game from Atari Games. It is, however, a little tricky to control…
Xenon 1 by IJK Software is a very early shoot ’em up for the Oric 1 home computer. It shows off what the Oric is capable of, which is: not very much… 😉
Written by Carol Shaw for Activision and published initially for the Atari 2600 in 1982, River Raid is an early vertically-scrolling shoot ’em up with simple graphics, challenging gameplay, and its own unique set of rules.
The Acorn Archimedes conversion of Bell and Braben‘s classic Elite was written by Warren Burch and Clive Gringras and published by Hybrid Technology in 1991.
It is considered by many to be the definitive version of Elite available, although that is both a matter of taste, and also a matter of actually getting the game to run in a RISC OS environment.
Developed by Imagineer, the Nintendo Entertainment System version of Elite is pretty good – considering that the NES isn’t particularly suited to generating wireframe 3D graphics. Yes, the wireframe 3D is slow (like in all the 8-bit versions of Elite), but not to the point where it makes the game unplayable.
Developed by Mr. Micro and published by Firebird in 1988 the Atari ST version of Elite is pretty much identical to the Amiga version – in terms of graphics and gameplay.
The 16-bit versions of Bell and Braben‘s classic space trading game, Elite, are a nice step up from their 8-bit counterparts.
The Amiga and Atari ST versions are faster and more colourful versions of Elite. Both were developed by Mr. Micro and published by Firebird in 1988.
The MSX version of the classic space trading game, Elite, was programmed by Mr. Micro and published by Firebird in 1987.