Planet of the Apes for the Game Boy Color was developed by Torus Games/Visiware and was first published by Ubisoft in 2001. It is based on the 1968 film of the same name, which in turn was based on the 1963 book by Pierre Boulle. Actually, to be more accurate, the game follows the plot of the 1970 sequel, Beneath the Planet of the Apes, more closely than it does the first film, where Brent (played by James Franciscus) crash-lands on a post-apocalyptic Earth on a rescue mission to find Taylor (Charlton Heston), and eventually finds himself held prisoner in an underground city run by telepathic humans.
Believe it or not: Sensible Software‘s classic Amiga game, Cannon Fodder, was also released for the Game Boy Color, and it’s actually not a bad game at all. It was developed by Sensible Software themselves – so is very authentic to the original – and was published by Codemasters in 2000.
The Acorn Archimedes conversion of the classic Cannon Fodder is pretty much identical to the Amiga original, even down the music, which is not always the case with Cannon Fodder conversions.
David Crane‘s Pitfall! is a pioneering old game, from way back in 1982.
You control Pitfall Harry and must find 32 treasures in 20 minutes. You run and jump from screen to screen, swinging on ropes, jumping on crocodile heads, and avoiding quicksand. Not to mention: creatures that will kill you if you touch them.
Sensible Software‘s classic Cannon Fodder is still the same great overhead war game on the Atari ST as it was on the original platform – the Amiga. Although it has to be said that it’s not quite as good as the Amiga version…
Sensible Software‘s brilliant Cannon Fodder is possibly their finest hour.
From the hilarious intro song, to the compelling action of the main game – Cannon Fodder is about as much fun as computerised war, with little titchy men and a mouse could possibly be.