Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Montezuma’s Revenge, Atari 2600

The Atari 2600 port of Robert Jaeger‘s classic platform adventure, Montezuma’s Revenge, is a cut-down version of the original. It reportedly has half the number of rooms seen in the original Atari 8-bit version. That said: it’s still relatively authentic in its look and feel.

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Uridium Plus, ZX Spectrum

First released in 1987 by Hewson Consultants, Uridium Plus is a continuation and update of Andrew Braybrook‘s classic scrolling shooter, with all-new levels.

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Uridium, ZX Spectrum

Andrew Braybrook‘s classic Commodore 64 shooter, Uridium, was converted to the ZX Spectrum by Dominic Robinson in 1986, and – considering the machine’s limitations – he did a remarkable job.

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Arcana, Super Nintendo

Developed and published by HAL Laboratory, Arcana is a fantasy Role-Playing Game that mixes card-battling with first-person dungeoneering, and it is a reasonably enjoyable experience overall. Also known as “Card Master” in Japan, Arcana was first published in 1992, exclusively for the Super Nintendo.

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Mad Max, NES/Famicom

Developed by Gray Matter and published by Mindscape in 1990, Mad Max on the NES is basically a loose re-telling of the story of Mad Max 2 (the film, aka The Road Warrior in North America). The opening crawl in the game is basically the same opening words as the narrator of the film.

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Montezuma’s Revenge, Commodore 64

Robert Jaeger‘s classic platform game, Montezuma’s Revenge, was released for the Commodore 64 in 1984, and I believe that Jaeger did the conversion himself, so the game is pretty much identical to the Atari 8-bit original. At least, in terms of presentation.

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System Shock: Enhanced Edition, PC

This enhanced edition of the classic sci-fi RPG, System Shock, was developed by Nightdive Studios and first released in 2023. What Nightdive has done is bring the original 1994 classic into the modern age, with high definition graphics and a boatload of quality-of-life features.

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System Shock, PC

This is the original VGA/SVGA* version of System Shock, first released in 1994. The game was developed by Looking Glass Technologies and published by Origin Systems in North America and Electronic Arts in Europe.

*= System Shock was originally released in VGA (320×200 resolution), but was soon upgraded to SVGA (640×480 resolution) via patches and re-releases. I’m showing both the VGA and SVGA versions here.

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Diablo II: Lord of Destruction, PC

This is the expanded version of Diablo II, called Lord of Destruction, released by Blizzard in 2001.

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