Elevator Action is a classic platform/action game, first released into arcades in 1983 by Taito. The game was a critical and commercial success and has been converted to a wide range of home systems.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Lamborghini: American Challenge, Super Nintendo
Developed and published by Titus in 1993, Lamborghini: American Challenge is a third-person racing game where you drive a Lamborghini supercar around various locations in America. And it is an exceptionally good console racer, made from good, old-fashioned 2D pixel art and a convincing old school road effect.
Continue reading Lamborghini: American Challenge, Super Nintendo
Lethal Weapon, Super Nintendo
The Super Nintendo version of Lethal Weapon – based on the 1987 film of the same name – was developed by Ocean Software and first released in 1992. The game was released in conjunction with the film Lethal Weapon 3 and features scenes inspired by all three films.
RPM Racing, Super Nintendo
RPM Racing for the SNES is an isometric, split-screen racing game that was developed by Silicon & Synapse (the company that later became Blizzard) and published by Interplay in 1991 in North America, and in 1992 in Japan. I don’t think it was ever given an official European release. The RPM part of the title stands for: “Radical Psycho Machine“.
It is the predecessor to Rock n’ Roll Racing (1993), and the successor to Racing Destruction Set (1984). They apparently took the core logic editor and track editor from Racing Destruction Set and ported it over to the SNES, before customising it with everything else they wanted in the game.
Arkanoid: Doh It Again, Super Nintendo
The 1997 Super Nintendo version of Taito‘s classic bat and ball game, Arkanoid, is one of my favourite games of all-time. The main reason for that is because Arkanoid: Doh It Again supports the use of the SNES mouse, and playing this game with a mouse is by far the best way to experience Arkanoid. IMHO. For that instant, “analogue” movement, using a mouse, either in emulation or on real hardware, is the ideal option.
No Escape, Megadrive/Genesis
No Escape was developed by Bits Corporation, and published by Psygnosis for the Megadrive and SNES, in 1994. It is based on the science fiction action film of the same name, starring Ray Liotta and Lance Henriksen.
You play as inmate J.T. Robbins (a highly-trained ex-Marine), trying to escape Absolom penal colony island.
Vectorman 2, Megadrive/Genesis
The sequel to the smash-hit Vectorman was once again developed by the talented team at BlueSky Software, and again published by Sega – this time in 1996.
Vectorman 2 expands upon the first game with more levels and more features. Graphically, it’s moodier too, with bold and very subtle use of light and dark at certain times, and even more impressive lighting effects on Vectorman himself.
Together, Vectorman 1 and 2 make a great duo. A smash hit, followed by a hit sequel. Both are still well worth playing today.
Vectorman, Megadrive/Genesis
Developed by BlueSky Software of California and published exclusively for the Megadrive/Genesis by Sega in 1995, Vectorman is an extremely well-regarded platform/action game with outstanding presentation and a humorous backstory.
The year is 2049 and the Earth has been overwhelmed with pollution. It’s so bad that humans have left, to live in space, sending automated robots down to Earth to try to reverse the out-of-control climate change. After interfacing with a nuclear warhead one of the robots becomes self-aware and declares itself to be “WarHead – The Destroyer of Humanity“. WarHead reprograms all the other robots and turns them against the humans, taking over Earth. You, as Vectorman, are a weird-looking robot that is returning from a dumping mission to the sun, and has inadvertently stumbled upon this bad situation. Since Vectorman is immune to WarHead‘s mind control, he sets out to save the Earth by destroying him.
Witchaven II: Blood Vengeance, PC
The sequel to 1995’s Witchaven, Witchaven II: Blood Vengeance was once again developed by Capstone Software and published by Intracorp Entertainment. This time in 1996. It was the final game for both companies, before they went bust.
Witchaven, PC
Developed by Capstone Software and published by Intracorp Entertainment in 1995, Witchaven is a sword and sorcery hack-and-slash ’em up, based on the Wyrm Works tabletop Role-Playing Game of the same name, and made using the Build Engine.