Avenging Spirit, Arcade

Avenging Spirit was developed by C.P. Brain and distributed into arcades by Jaleco in 1991. It is an obscure platform/action game about the ghost of a dead man avenging the abduction of his girlfriend.

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A Whole New Ball Game, ZX Spectrum

Written by Pete Cooke [Tau Ceti, Academy, Micronaut One, Earthlight, Stunt Car Racer], A Whole New Ball Game is the 1989 sequel to the puzzle game, Brainstorm, and was only made available on the covertape of Crash magazine issue 66 (July 1989). It was basically given away, as a full game, with the magazine.

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Ishido: The Way of Stones, Atari Lynx

Ishido: The Way of Stones is a puzzle/board game designed by Michael Feinberg; developed by Publishing International and published by Accolade for the Atari Lynx in 1991. And it is a really good game.

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Chimera, Commodore 64

Set on an uninhabited spaceship, Chimera is an isometric adventure/puzzle game where you control a robot* that must destroy the ship before it crashes into Earth. The game was written by Shahid Ahmad and published by Firebird in 1985. The music is by Rob Hubbard.

*= The player character looks like a robot, but does in fact require food and water to survive, so there’s a bit of a contradiction going on in the story, as far as who or what the player actually is.

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Castlevania: Spectral Interlude, ZX Spectrum

Castlevania: Spectral Interlude is a free-to-download homebrew Castlevania game for the ZX Spectrum, developed and published by Rewind (a Russian indie team) in 2015. The game is playable on 128K Spectrums only and is available digitally for Spectrum +3s as a disk-based game, and also as a TAP file. A limited number of physical copies were also produced for sale.

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Alex Kidd: The Lost Stars, Arcade

The second game in the Alex Kidd series, and the only one released as an arcade game, Alex Kidd: The Lost Stars is a one or simultaneous two-player platform game, developed by Sega and first released in 1986. It of course features the cute boy wonder, Alex Kidd, although this time he’s accompanied by his female partner, Stella. Stella can be played alone or cooperatively with Alex.

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Shadow of the Beast, Commodore 64

The Commodore 64 conversion of Shadow of the Beast was developed by DMA Design and published by Ocean Software in 1990. And it’s a reasonably good port of the scrolling fighting game, with decent graphics and atmospheric music.

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Commando, Apple II

The 1987 Apple II conversion of Capcom‘s Commando was developed by Quicksilver Software, Inc. and published by Data East in North America only, and it is a reasonable port although the play window is probably the smallest out of the all the versions of Commando I’ve played so far.

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Commando, BBC Micro

Unfortunately the BBC Micro version of Elite‘s conversion of Commando is an absolute travesty, with terrible graphics and horrible gameplay and the only thing it has in common with the arcade original is the name of the game and the basic scenario.

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Commando, MSX

The 1987 MSX version of Commando was a Japan-only release through ASCII Corporation, and – the truth be told – it’s a pretty awful conversion.

If you’re searching for the game you need to look for the title “SenjĹŤ no ĹŚkami” [“Wolf of the Battlefield“], which is the game’s Japanese title, as you’ll not find it under the name “Commando“.

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