Ugh… Now this is a turkey of a game if ever I saw one… Created by Tong Electronics in 1982, Leprechaun is a dour collect ’em up that was designed for children but in fact offends their intelligence.
In fact: it would probably offend everyone now, except for those people who want to play the worst video games of all time, in which case it is probably mana from heaven…
Continue reading Leprechaun, Arcade
Mutant Monty looks a first glace like a Manic Miner clone, but it’s actually more of a maze game than a platform game. The main sprite certainly looks like Miner Willy though…
Continue reading Mutant Monty, ZX Spectrum
This MSX conversion of Don Priestley‘s classic Spectrum game, Maziacs, was released by DK’Tronics in 1985. It captures the essence of the original perfectly.
Continue reading Maziacs, MSX
David Crane‘s Pitfall! is a pioneering old game, from way back in 1982.
You control Pitfall Harry and must find 32 treasures in 20 minutes. You run and jump from screen to screen, swinging on ropes, jumping on crocodile heads, and avoiding quicksand. Not to mention: creatures that will kill you if you touch them.
Continue reading Pitfall!, Atari 2600
Nox is an excellent isometric action/RPG created by Westwood Studios and first released in 2000.
Continue reading Nox, PC
Rings of Power is an isometric Role-Playing Game developed by Naughty Dog and published by Electronic Arts for the Sega Megadrive in 1991.
Unlike many RPGs of the time, Rings of Power is very open-ended.
Continue reading Rings of Power, Megadrive/Genesis
First released in 1985, Roller Coaster – by S. Brocklehurst – is a fun and jaunty platform game in which you play a small, agile character who has to explore a huge theme park looking for bags of gold.
Continue reading Roller Coaster, ZX Spectrum
Argonaut Software‘s 1992 release (through Jaleco) – King Arthur’s World – is an interesting and challenging real time action game with strategic overtones.
Continue reading King Arthur’s World, Super Nintendo
Released in its native Japan in 1992, and everywhere else in 1993, Landstalker is a memorable real-time action adventure in a well-defined fantasy world. The Megadrive‘s answer to Zelda, in some respects.
Continue reading Landstalker, Megadrive/Genesis
The second of two ground-breaking Ultima Underworld games made by Blue Sky Productions (later to become Looking Glass Technologies) and Origin Systems.
Labyrinth of Worlds, first released in 1993, again features a very early (and successful) attempt to create a Role-Playing Game with a fully-explorable 3D environment. Both this – and its predecessor, The Stygian Abyss – were developed concurrently, and were a significant leap forward in terms of software technology at the time.
Continue reading Ultima Underworld II: Labyrinth of Worlds, PC