Tag Archives: gold

Torneko no Daibōken: Fushigi no Dungeon, Super Nintendo

Torneko no Daiboken: Fushigi no Dungeon (translating as “Torneko’s Great Adventure: Mystery Dungeon“) is the first game in the Mystery Dungeon series from Chunsoft, the developer known for creating the Dragon Quest series. It is a ‘Roguelike‘ dungeon-crawler, with randomised maze-like dungeons and was first released in 1993.

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Pitfall II: Lost Caverns, Atari 8-bit

This Atari 8-bit conversion of David Crane‘s classic Atari 2600 platform game is subtitled the “Adventurer’s Edition” because it contains a whole new second level that becomes available after you complete the first.

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Pitfall II: Lost Caverns, Atari 2600

Activision‘s 1984 sequel to Pitfall!Pitfall II: Lost Caverns – was again designed and programmed by David Crane. This time, though, the cartridge had a custom display processor chip inside, which allowed for improved visuals and continuous four channel music (the Atari 2600 is normally only capable of two channel sound).

Gameplay is similar to Pitfall!, although in this follow-up the world you can explore is much bigger than previously and is made up of eight screens in width, by 27 screens in height, making 216 screens in total. When you walk from one screen to another the new screen scrolls smoothly into view.

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Treasure Trap, Atari ST

Treasure Trap is an isometric platform adventure developed by Doodlebug Designs and published by Electronic Zoo in 1989. It was released for both the Amiga and the Atari ST and it is the ST version that I’m looking at today.

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Castle Blackheart, Archimedes

Castle Blackheart is an interesting maze action game where you play a knight fighting his way through a maze of monsters, trying to find pieces of a scroll and also keys to open doors that’ll allow him to escape to the next level.

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Forty Niner, ZX81

This 1983 release from Software Farm broke new ground on the Sinclair ZX81. You see: graphics on the ZX81, before Forty Niner, consisted of chunky basic graphics and ASCII symbols, because the machine wasn’t really capable of anything else. Or so the world thought…

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Leprechaun, Arcade

Ugh… Now this is a turkey of a game if ever I saw one… Created by Tong Electronics in 1982, Leprechaun is a dour collect ’em up that was designed for children but in fact offends their intelligence.

In fact: it would probably offend everyone now, except for those people who want to play the worst video games of all time, in which case it is probably mana from heaven…

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Pitfall!, Atari 2600

David Crane‘s Pitfall! is a pioneering old game, from way back in 1982.

You control Pitfall Harry and must find 32 treasures in 20 minutes. You run and jump from screen to screen, swinging on ropes, jumping on crocodile heads, and avoiding quicksand. Not to mention: creatures that will kill you if you touch them.

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