Metal Gear 2: Solid Snake is a direct sequel to the original Metal Gear and was first released for the MSX2 by Konami in 1990. It was again written and designed by Hideo Koijima and is much better than the half-baked pseudo sequel, Snake’s Revenge, by Ultra Games on the NES.
Snake’s Revenge is a sequel to Metal Gear that was developed specifically for the North American and European NES markets by Konami and Ultra Games. It first came out in North America in 1990, and in Europe in 1992. Why there was a two-year gap between those releases is anyone’s guess.
Hideo Koijima wasn’t involved in the making of Snake’s Revenge and it is considered ‘non-canonical’, but he did make Metal Gear 2: Solid Snake for the MSX in response to it. I’m guessing that he wasn’t particularly enamoured with the idea of another team working on his signature series, but ultimately he (rather diplomatically) says that Snake’s Revenge is “not a bad game“.
This reworked Nintendo Entertainment System port of the MSX version of Metal Gear first came out in 1987 (1988 in North America), just three months after the original. While it’s considered (rightly) to be inferior to the original MSX version it was a major hit and went on to sell over a million units in the United States alone.
The very first Metal Gear was originally released in 1987 by Konami for the MSX2. It was Hideo Koijima‘s first fully-developed game and went on to spawn a successful series across many platforms. The hero, Solid Snake, has since gone on to become a video game icon.
Hydra is a third-person powerboat action game with driving game mechanics and presentation, and it’s fair to say that it is mostly hated by people who play it. It’s not that bad though… It’s actually a conversion of an obscure Atari arcade game from 1990. This conversion was released on the Lynx in 1992.
Hydra is a relatively obscure arcade action game featuring an armed powerboat that is chasing wanted criminals along twisting waterways in order to intercept and recover various stolen artefacts from them.
For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.
Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…
Turrican II: The Final Fight is the outstanding sequel to the excellent Turrican – a classic run-and-gun platform shooter created by German coder Manfred Trenz. It was originally published by Rainbow Arts for the Commodore 64 in 1991.