Tag Archives: exploration

Total Eclipse 2: The Sphinx Jinx, Commodore 64

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Total Eclipse, Commodore 64

Major DevelopmentsTotal Eclipse was released for the Commodore 64 by Incentive Software in 1988.

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Death Pit, ZX Spectrum

***CANNED GAME***

Death Pit was advertised extensively by Durell Software in 1985, but was never released. The completed full game has since been made available online, so you can still play it now.

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Urban Upstart, ZX Spectrum

Pete Cooke‘s graphical text adventure, Urban Upstart, was first published by Richard Shepherd Software in 1983. It’s a first-person game, where you use a text parser to move around and issue commands, and is set in the fictional English town of “Scarthorpe” – a rough place to live, by all accounts. So rough, in fact, that the aim of the game is to escape the place by any means possible.

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Metroid Prime 3: Corruption, Nintendo Wii

The 2007 release of Metroid Prime 3: Corruption was something of a milestone for Nintendo, the game’s publisher, and Retro Studios, the game’s developer. For Nintendo this was a landmark release, showing off the Wii‘s impressive capabilities as a games console, and for Retro Studios it was the end of years of experimentation with the control system. In the end, it turned out to be a masterpiece…

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Fallout: London, PC [Part 7 – Rabbit and Pork]

Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.

Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.

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Fallout: London, PC [Part 6 – Tributes and References]

The magic sprinkled over the top of Fallout: London, I would say, are the many historic and cultural tributes and references, and other fine details, that have been woven into the game by the skills and dedication of the developers.

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Fallout: London, PC [Part 5 – A Cultural Classic]

Initially, when I first saw the launch video for Fallout: London, I was sceptical about how good the voice acting would be in the game. I heard what sounded like a fake cockney accent and cringed… Thankfully, though, that first impression wasn’t correct, and I’m glad to report that the majority of the accents, and the voice acting, in Fallout: London, are absolutely spot-on.

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Fallout: London, PC [Part 4 – Why It’s Great]

Anyway, enough about the bugs and factions. Let me get into some of the reasons why I think Fallout: London is so exceptional…

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Fallout: London, PC [Part 3 – The Storyline]

The storyline in Fallout: London is split into three separate acts. How the game progresses depends on your actions in the previous act.

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